6:18 pm, November 12, 2014
404
Where did Blizzard go wrong with D3 and what A.Net could learn from it.
This week's Blizzcon brought us a panel on D3.
A quick summary:
http://www.diablofan...ouls-panel-live
A few things that stand out and seem very similar to what we are experiencing in GW2 (stolen from the summary quoted above ^^):
The question is, is there anything that A.Net could simply copy from D3 (which was improved massively though its patches) in hopes of improving the game?
Personally, I never saw the need to remove D3's AH, I was perfectly satisfied with the loot updates themselves, so you won't see me arguing for the removal of the game's TP. At the same time though, GW2 suffers from a massive problem of gold being the game's core currency and gold being sold in the cash shop.
We also have the same continuous issue of players "avoiding elites and farming pots" (aka, avoiding events and farming either champs or playing shovel knight).
Or when basically every veteran is bitching about the NPE and A.Net's answer is that "the NPE isn't meant for vets", and yet, they still force everyone to suffer though it.
So, could D3 be a learning experience for GW2?
A quick summary:
http://www.diablofan...ouls-panel-live
A few things that stand out and seem very similar to what we are experiencing in GW2 (stolen from the summary quoted above ^^):
- So players were avoiding Elites.
- Farming pots all the time.
- Playing the Auction House instead of the game.
- Farming pots all the time.
- Fantasy: You should feel like an epic hero!
- But to become that epic hero you need gear.
- What was the most efficient way to get gear?
- The Auction House!
- But to become that epic hero you need gear.
- Difficulty changes with the addition of Monster Power
- Allowed players to experience all content.
- Still provided a challenge to the best players.
- Allowed players to experience all content.
- Auction House
- Was intended to protect players from dodgy third party item sellers like they exist for Diablo II.
- Instead, became the primary way of progression, even for players who would have not otherwise used it.
- It destroyed the entire reward-loop, essentially making the game pointless.
- Thus, it was a non-winnable scenario for Blizzard.
- Hearthstone and Heroes of the Storm prompted changes to the Diablo AH's structure.
- In a meeting discussing possibilities, Mike Morhaime noticed that Josh Moshqueira hadn't said anything.
- Being asked, Josh said that he honestly though that killing the whole thing was the best thing they could do.
- Within 20 minutes, basically everybody agreed and the removal was announced shortly afterwards.
- Hearthstone and Heroes of the Storm prompted changes to the Diablo AH's structure.
The question is, is there anything that A.Net could simply copy from D3 (which was improved massively though its patches) in hopes of improving the game?
Personally, I never saw the need to remove D3's AH, I was perfectly satisfied with the loot updates themselves, so you won't see me arguing for the removal of the game's TP. At the same time though, GW2 suffers from a massive problem of gold being the game's core currency and gold being sold in the cash shop.
We also have the same continuous issue of players "avoiding elites and farming pots" (aka, avoiding events and farming either champs or playing shovel knight).
Or when basically every veteran is bitching about the NPE and A.Net's answer is that "the NPE isn't meant for vets", and yet, they still force everyone to suffer though it.
So, could D3 be a learning experience for GW2?