4:59 am, September 30, 2013
102
Three things...
Name up to three things that Guild Wars 2 does that you want other developers to take note of.
The point of this thread is because I wanted to show people how you do a constructive, positive thread without asking for a walled garden where all the threads are basically a themed version of lovely day, isn't it. That's not what we want. A forum is for thinking, and talking, and more thinking, and perhaps even learning. It can be an erudite, enlightening experience. If you let it be. So here's how we're going to do this.
So let's go over a few things: I would like:
- For this thread to be useful.
- To not have 'I ship GW2 + me' posts.
- To have a laser focus on the things you want.
- To try to be as logical as you can about the very beast parts of GW2, the parts you think are worth keeping.
Of course, this may all go horribly wrong, but consider it a thought experiment. Let's see if we can do this. This requires you to look at the game, to really analyse what you do in it, how you play, why you play, and the elements you want to see occurring again in MMOs from here on out. These are the things that you believe are an evolution of the genre, rather than simple, cosmetic changes. To a degree, this is a paradigm shift. This is something that made you say 'Wow, I really like this.'
So here's a template you can use, if you want:
What I liked: Thing.
Why I think it should stick around: Reason.
How it could be improved: Ideas.
So, use that, or don't!
I'll be the first to weigh in on this...
What I liked: Jumping puzzles.
Why I think it should stick around: They're fun, they involve a lot of skill. And they allow you to really capture that feeling of exploring ancient ruins. That quintessential feeling of being Indiana Jones.
How it could be improved: Perhaps include some riddles and puzzles. Maybe some better traps (the old, rolling boulder is a goodie). Tighten up the controls, make movement faster and snappier. The environment could be made to feel more interactive with things like ledge grabbing and wall climbing. Maybe have some wall jumping in there, if you're being adventurous. Have it in some more fantastic locales, like brilliantly beautiful science-fantasy ruins... that sort of thing.
What I liked: Hidden things.
Why I think it should stick around: It helps give the world personality, it brings it to life and really adds that special something that makes you want to stick around and explore. It's not there for loot, or for cheevos, or for anything. It's just there to be awesome. Some are tied into jumping puzzles, like the pirate cave, and that's cool. But others are just there for the experience, like the ghost and the graveyard (trying not to spoil things).
How it could be improved: This I don't honestly think could be improved. This was my favourite part of GW2. If anything? I'd just say that we need more of it. More stuff that's there just to be experienced, a hidden story, with no combat or anything clogging it up and breaking the flow.
And that's my opinion. Now it's your turn.
The point of this thread is because I wanted to show people how you do a constructive, positive thread without asking for a walled garden where all the threads are basically a themed version of lovely day, isn't it. That's not what we want. A forum is for thinking, and talking, and more thinking, and perhaps even learning. It can be an erudite, enlightening experience. If you let it be. So here's how we're going to do this.
So let's go over a few things: I would like:
- For this thread to be useful.
- To not have 'I ship GW2 + me' posts.
- To have a laser focus on the things you want.
- To try to be as logical as you can about the very beast parts of GW2, the parts you think are worth keeping.
Of course, this may all go horribly wrong, but consider it a thought experiment. Let's see if we can do this. This requires you to look at the game, to really analyse what you do in it, how you play, why you play, and the elements you want to see occurring again in MMOs from here on out. These are the things that you believe are an evolution of the genre, rather than simple, cosmetic changes. To a degree, this is a paradigm shift. This is something that made you say 'Wow, I really like this.'
So here's a template you can use, if you want:
What I liked: Thing.
Why I think it should stick around: Reason.
How it could be improved: Ideas.
So, use that, or don't!
I'll be the first to weigh in on this...
What I liked: Jumping puzzles.
Why I think it should stick around: They're fun, they involve a lot of skill. And they allow you to really capture that feeling of exploring ancient ruins. That quintessential feeling of being Indiana Jones.
How it could be improved: Perhaps include some riddles and puzzles. Maybe some better traps (the old, rolling boulder is a goodie). Tighten up the controls, make movement faster and snappier. The environment could be made to feel more interactive with things like ledge grabbing and wall climbing. Maybe have some wall jumping in there, if you're being adventurous. Have it in some more fantastic locales, like brilliantly beautiful science-fantasy ruins... that sort of thing.
What I liked: Hidden things.
Why I think it should stick around: It helps give the world personality, it brings it to life and really adds that special something that makes you want to stick around and explore. It's not there for loot, or for cheevos, or for anything. It's just there to be awesome. Some are tied into jumping puzzles, like the pirate cave, and that's cool. But others are just there for the experience, like the ghost and the graveyard (trying not to spoil things).
How it could be improved: This I don't honestly think could be improved. This was my favourite part of GW2. If anything? I'd just say that we need more of it. More stuff that's there just to be experienced, a hidden story, with no combat or anything clogging it up and breaking the flow.
And that's my opinion. Now it's your turn.