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Dev for a Day: Condition Damage

2:16 pm, February 3, 2014 The purpose of this thread is to discuss Condition Damage in the game whether you think it's fine, is completely broken, or could just be tweaked to be more useful. My thoughts: Instead of a global [..] View

Living World in Guild Wars 2

12:26 am, October 2, 2013 How do we craft an online world that feels like it is a truly living world? For years, MMO developers have been chasing the answer to this question; it’s one of the holy grails of MMO dev [..] View

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