2:16 pm, March 20, 2014
Hello there! I’m Roy Cronacher, and as a game designer for ArenaNet, I’m excited to tell you about upcoming changes to the trait system. These changes focus on improving the ease o [..]
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8:16 pm, March 14, 2014
Reddit thread: http://www.reddit.co...ng_power_sucks/
tso said:The problem is not the numbers, it is the ham fisted mob design.
We can see this clearly when a mob gets zerg scaled, as it magnifies [..]
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2:16 am, February 24, 2014
What is Damage Downtime?: DDT is the time spent not attacking that is unrelated to an attack's central action window.
What increases DDT?: Dodges, Movement, Knockdowns, Interrupts, Fear, etc.
Why ca [..]
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2:16 pm, February 10, 2014
I really don't get this. Besides a really poorly designed dodge skill, nothing in this game has really the least bit to do with action combat. I mean, when I think of action based combat, I think of g [..]
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8:16 am, January 12, 2014
Forum: https://forum-en.guildwars2.com/forum/professions/balance/PvE-Revising-the-DPS-Meta/first#post3480529
Reddit thread: http://www.reddit.com/r/Guildwars2/comments/1uyt5e/some_steps_will_be_taken [..]
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2:16 am, December 11, 2013
Although the nights are long and dark, folks all over Tyria are in good cheer Wintersday has begun! Snowball fights, festive activities, and (best of all!) toys all help to keep joy alive through the [..]
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2:16 am, November 27, 2013
Ellen Kiel has done it! After being supported by players in her bid for a seat on the Captains Council of Lions Arch, Kiel has made good on her campaign promises specifically, the promise to head up [..]
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11:55 am, November 5, 2013
What would it be ? (Could be from another class, or even better totally new).
No chainsaws, gattling guns, BFG's, rocket launchers, try to keep it in character with your class eh.
[..]
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5:17 am, October 30, 2013
Please, if you see someone kiting a mob and dodging but not attack don't **** the mob.
They are most likely doing daily dodge.
This happened to me 4 times tonight making a 5 min process take way longe [..]
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9:16 pm, October 15, 2013
Edrick was a monster, he brought his family shame
So the locked him in a box, mouth stuffed with candy corn
But now the son has risen to take his fathers name
Beware the Bloody Prince, the son of [..]
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3:41 pm, October 12, 2013
This concept somewhat bothers me.
I have done every single dungeon path and fractals (37 and stopped there) in GW2 with PUGs. And I have done them without any difficulty. I generally form my own grou [..]
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10:47 am, October 12, 2013
My group and I are trying to perfect our current composition so we can reach the furthest levels of FoTM as possible. Clearly we're gonna need to utilize combo fields as well as possible in order to b [..]
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8:18 pm, October 8, 2013
I understand I'm going to receive a lot of flac for posting this but I just feel it has to be said. I'm only lvl 12 and already the game is aging quite badly for me. I'm going to try promptly outline [..]
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3:10 pm, October 8, 2013
After I completed many dungeons, many routes and many times.
I feel there are many things that should be fix and improve in dungeons.
Sorry, my english is not good.
1. Model - Anet gives me very fa [..]
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1:43 am, October 7, 2013
All emotion aside, which is the better option to revive a dead( not downed) player mid event/ dungeon or make them run back from the nearest waypoint?
Looking at in a logical manor I would say its be [..]
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10:46 pm, October 6, 2013
This thread is for everyone who agrees that GW1 was a better game than GW2. If you don't agree, stop reading now please.
The idea here is to build ideas on how to improve GW2 based on gameplay streng [..]
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9:16 pm, October 5, 2013
1. I enjoy tanks(or controllers-but more specifically big tough mc gruff that can't be hurt). Seeing how GW 2 is more dodge focused, how would I make tough character(I Like feeling safe)?
2. I also e [..]
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3:53 am, October 5, 2013
Let's take combat and general mechanics of GW 2(dodges, self heals, ...) and something to it. I think, and I can see that is general consensus, that GW 2 is too bland. Meh prototype, what can you do.. [..]
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3:16 pm, October 4, 2013
Hey guys !
So I'd like to talk with you on the PvP of Guild Wars 2. But also on the gameplay in general, the design on general of Guild Wars 2, sPvP and Esports.
(It will get more specific to GvGs an [..]
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2:23 pm, October 4, 2013
To start with, this is not a suggestion thread - hence it is not in the Primordus visions section. It's just meant as a sort of place to share our ideas about the games combat system. I am not conside [..]
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9:24 am, October 4, 2013
I think for me at least from my experience on my server I will say that 60/40 of players do revive me or other players but there are the 40% that don't. However there are certain gu [..]
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4:02 am, October 4, 2013
So, I went to play today after a somewhat big patch, and I noticed mobs are circle strafing me, dodge rolling and interrupting casts.
I also noticed I am getting level 75-80 drops on all the zones, w [..]
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3:16 am, October 4, 2013
Guild Wars 2 provides lots of ways to defend yourself. Presumably, every class/build has access to two or more. I make use of whatever I have on hand, but am neve [..]
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2:27 am, October 4, 2013
Anet own quote "Were a company of passionate gamers with one mission: to make Guild Wars 2 the best MMORPG ever created."
Since for some, including myself, the game is no where as great as [..]
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12:35 am, October 4, 2013
Continued from this post, which was off topic in its current thread: http://www.guildwars...90#entry2166336
typographie, on 19 February 2013 - 02:24 AM, said:
I missed GW1's beta, but I played since [..]
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7:09 am, October 3, 2013
In my opinion:
Humans have the nicest looking characters and armor.
Asuras have the best animations (dodge flips, so cool).
What's everyone going to roll?
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11:54 pm, October 2, 2013
Did CoF route three for first time and had a good time. Made it through the muck, fought the waves of spawns, and made to Burntclaw's island. That's where a Legendary creature became very underwhelmin [..]
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11:36 am, October 2, 2013
What is up with this rune mechanics? Why is there so many runes that give you bonuses when you GET hit? The whole point of being good at this game is to dodge so that you DON'T get hit.
Looking at gw [..]
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7:30 am, October 2, 2013
Yes there are things that are great about this game. In fact, there are areas of this game that are revolutionary and awesome.
Yet, there are too many areas that make this game seem like it was slapp [..]
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2:08 am, October 2, 2013
I am using shift as a dodge button because it's really easy for me to dodge this way.
The problem with it is that when i wanted to use shift to post a waypoint or item in chat, i would dodge first.
[..]
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10:58 pm, October 1, 2013
I am all for difficulty in a game as long as the rewards are large enuff to sort of compensate for the risk.
I did the first dungeon on Storymode and had some fun. We died a few times but it wasn't l [..]
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7:23 pm, October 1, 2013
Before I get into this let me say that I'm really enjoying the game so far. I actually came into the game with a very negative experience from the beta, but my opinion changed in on [..]
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4:47 pm, October 1, 2013
Can we all agree on this, now?
Underwater mobs take forever to ****.
The dodges feel clunky.
Movement is too slow.
The variety of mobs underwater is too narrow - and most of them are a pain.
Underwa [..]
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12:14 pm, October 1, 2013
Hi!
TLDR: Yes, it gets your further.
What is a jumpdodge?
You jump and dodge simultaneously.
Advantages:
A further jump while in/out of combat.
My testing has been for jumping forward only since [..]
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10:42 am, October 1, 2013
Warning, the following thread is long as it is not just a "this is what I hate" list but is an explanation of where I feel those lists come from and a look at possible ways to fix the issues [..]
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8:12 am, October 1, 2013
thank you anet, for making me wait 2 weeks to finish my storyline, because getting into arah can't be done without doing tons of meta events first. And the meta event was bugged for 2 weeks.
Then I wa [..]
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6:48 am, October 1, 2013
I'll admit, the Fractals have been pretty fun and I'm sure there is some way to make the Ascended gear work in some way down the line. Right now though both the Fractals and Ascended gear are carrying [..]
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6:39 am, October 1, 2013
One of the posts at the official forums caught my attention. Ensign, a well known member of the GW1 community posted the following in response to the lack of combat depth and the trinity as it applies [..]
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6:17 am, October 1, 2013
Here's a review written by forbes.
I like to think of forbes as a reputable source. Much of what's written there is reasonable and it resonates with me as what I see to be problems with GW2. Whilst G [..]
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2:56 am, October 1, 2013
With the February 26 update changing stealth to no longer reset monster aggro table; has stealth become useless versus all but players?
I ask this because earlier today I was working on dailies in a [..]
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1:02 am, October 1, 2013
The current optimal group layout only favors teams that stack full berserker armor and faceroll DPS through everything while simply learning what and when to dodge. Most classes are [..]
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12:35 am, October 1, 2013
***** is easy. In Guild Wars 2 ***** means waypointing/waiting for a rez, and at worst a silver or two in repair costs. If you want to charge into the unknown with reckless disregard for safety, it wo [..]
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11:35 pm, September 30, 2013
T6 Mat Farm Guide
(hopefully, this is in the right place!)
Much like many players, I'm dirt poor. I developed these runs in conjunction with a freind of mine, Handmade. We're both working on legendar [..]
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10:47 pm, September 30, 2013
Please let me preface this with:
If you are still enjoying GW2 and/or happy with ArenaNet, that's fine and I'm happy for you.
---
Some of you may recognize me (mainly for my math posts) if you freq [..]
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7:43 pm, September 30, 2013
Was interested in other's opinions on the changes to the Daily and Monthly Achievements which ANet implemented yesterday. I've seen a lot of complaining from people in the environme [..]
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6:25 pm, September 30, 2013
https://forum-en.gui...ion-of-the-Game
C&P'd for those blocked, but spoiler-tagged to de-spam. It is hefty, but a good read, IMO.
Spoiler
There have been many different so [..]
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5:12 pm, September 30, 2013
Too many games slack off on creating dynamic environments and overlook weather and sound, resulting in the mood of the environment being too dull. Guild Wars 2 has done so many thin [..]
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5:09 pm, September 30, 2013
Originally I just wanted to do the math, but then it became more than that and i feel the need to share my thoughts. Disclaimer: Lots of text, also might belong in suggestion/ideas but that's what mod [..]
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4:00 pm, September 30, 2013
This is not MY guide its The Great Assassins Guide off the GW2 forums i think it will be helpful so i am posting it here
This guide has one purpose: To teach people how to damage a world boss. This is [..]
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2:48 pm, September 30, 2013
For this post I am assuming that the reason why world bosses are "stuck" in their spots is because of their sheer size.
Does anybody else think that the big "World Bosses" like t [..]
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1:25 pm, September 30, 2013
Is it just me or did at some point during the last two weeks or so the "revive" action has become way too sticky?
Way too often I'm spamming the loot key over a pile of corpses and end up r [..]
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12:57 pm, September 30, 2013
So I was wondering what are people experiences so far with the explorable mode dungeons?
Our group did the first two dungeons Ascolonian Catacombs and Caudecus's Manor on story mode relatively easily [..]
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11:56 am, September 30, 2013
Well been trying to do Arah over past few days and needless to say the only path people seem capable of completing is the warden path.
Each path seems to have something that just d [..]
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10:51 am, September 30, 2013
so what would happen if
theyd redesign the healing in the game like this:reduce the self-heal significantlyincrease the regeneration-boon significantly
Still every profession would be able to heal its [..]
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9:36 am, September 30, 2013
Just a few thoughts on SE(one of my favorite instances) post update.
I tried Path 1 last night, which was definitely in need of an update to lengthen the path as well as remove a certain 'platforming [..]
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8:19 am, September 30, 2013
Ok, so I've already posted this on a couple other forums - but I'm so happy with the results I need to let my fellow Kiwis/Aussies/Pacific Rim peeps know what's up.
I was getting a pretty good connec [..]
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8:17 am, September 30, 2013
i searched, couldnt find anything, so if a re-post or similar, please just delete/lock thread/direct me where to post!
now please be respectable, don't debate with some on there "hate", it [..]
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8:17 am, September 30, 2013
Now I know there was a thread about this, but I can't find it for some reason...
Anyway, they still didn't tone down particle effects, especially Guardians and Elementalist skills. It's really hard t [..]
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4:37 am, September 30, 2013
I guess most people have seen it by now, dungeons are either "kite or die", making Warriors go Rifle, Thiefs go Shortbow, etc...
ANet needs to do several things to make dungeons for melee p [..]
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