9:18 am, October 1, 2013
248
Looting is not a fun experience
Looting is not fun in my opinion.
I had this feeling since the first BWE and it stayed with me through all iterations of the Beta/Stress events so far. The experience and actual action of looting feels like an afterthought, even though it should be one of the pillars of the RPG experience.
For those who didn't play the game yet or didn't pay attention:
Looting starts by seeing inconspicuous white sparkles rising from some ****** mobs.
After having been able to actually see the white sparkles on for instance snowy ground you need to move to the corpse until a pop-up tells you to press F to loot. Then you spam F, especially if you got more than one corpse to loot.
Depending on if you dis- or enabled Autoloot you will either get a pop-up window or a vertical column of the looted items on the right border of the screen.
There is no sensation of surprise or a visually appealing animation of a new item landing on the ground like in GW1. Secondly there is no sound effect when you pick up loot, like a clothy sound of stuffing something into a bag. It's very concealed and it feels inconsequential like it didn't actually happen were it not for the pop-ups telling you that it did.
All in all looting is not an experience and it's nothing I am looking forward to after a fight. I'm actually always afraid I didn't loot a corpse properly because the sparkles only disappear a second after you hit F, giving you an ambiguous signal. In fact I have seen countless people running past sparkling corpses, either because they didn't care or didn't notice it.
I wish lootable corpses were marked better, with a golden aura instead or another visually more obvious effect. There could also be a chime-y sound to give an audible clue.
Hitting F could make a "stuff away" sound to signalise that loot had indeed been picked up. Finally the animated marking effect needs to disappear a soon as F was hit to avoid confusion.
Thoughts, ideas?
I had this feeling since the first BWE and it stayed with me through all iterations of the Beta/Stress events so far. The experience and actual action of looting feels like an afterthought, even though it should be one of the pillars of the RPG experience.
For those who didn't play the game yet or didn't pay attention:
Looting starts by seeing inconspicuous white sparkles rising from some ****** mobs.
After having been able to actually see the white sparkles on for instance snowy ground you need to move to the corpse until a pop-up tells you to press F to loot. Then you spam F, especially if you got more than one corpse to loot.
Depending on if you dis- or enabled Autoloot you will either get a pop-up window or a vertical column of the looted items on the right border of the screen.
There is no sensation of surprise or a visually appealing animation of a new item landing on the ground like in GW1. Secondly there is no sound effect when you pick up loot, like a clothy sound of stuffing something into a bag. It's very concealed and it feels inconsequential like it didn't actually happen were it not for the pop-ups telling you that it did.
All in all looting is not an experience and it's nothing I am looking forward to after a fight. I'm actually always afraid I didn't loot a corpse properly because the sparkles only disappear a second after you hit F, giving you an ambiguous signal. In fact I have seen countless people running past sparkling corpses, either because they didn't care or didn't notice it.
I wish lootable corpses were marked better, with a golden aura instead or another visually more obvious effect. There could also be a chime-y sound to give an audible clue.
Hitting F could make a "stuff away" sound to signalise that loot had indeed been picked up. Finally the animated marking effect needs to disappear a soon as F was hit to avoid confusion.
Thoughts, ideas?