11:55 pm, September 30, 2013
198
Orr: Is it what you thought, how would you improve it
First off this isn't for the bugs and secondly its all my own opinion I pretend nothing here is fact.
I was reading some other posts (credit on this belongs to DeContrust who maybe some of these points in another thread) and I was wondering what people thought of Orr. Its a set of three zones that have no Hearts and its 'quests' are triggered Events, some are Dynamic Events like retaking temples. My question to the community was, is it what you expected and if not what did you expect and what changes would you like?
For me I don't really like the zones. These are suppose to be the zones when the Pact form up in Trinity and begin the long drive to Arah for the final campaign against the Dragon. It doesn't feel that way, I don't feel as if my character is part of a war effort pushing on, I fell like I'm in a zone littered with walking corpses and sporadic fights are happening.
In fact the only real changes in the zones seem to be losing entrance to Arah and the Armor Karma vendors at the various temples. What I'd like to see is a set of zones that don't just have events, they have world shaking events that echo not in just the three zones but may be across all of Tyria. You are marching against an Elder Dragon, one of them flying to say hi to Glint scarred the some of the world, it shouldn't be easy or small in scale.
My suggestion would be to almost turn Orr into a PvE verison of World vs World. (NOTE: I'm tossing ideas out, possibly terrible, but I figured I'd try to offer something) If the server is losing the battle Undead could start showing up further and further north causing troubles and possibly other things. Stuff happens in Tyria that remind everyone that the Dragon's power is growing and something needs to be done.
The Events in Orr become Troop Movements Escorts (either in retreat or moving forward), Camp Defense, Resource gathering for Camp Construction, Raids on Undead, Battles, and so on. The idea being that you are part of the Pacts effort to push to Arah and then break into the city to capture the gates allowing us to Raid it and **** the Dragon.
I was reading some other posts (credit on this belongs to DeContrust who maybe some of these points in another thread) and I was wondering what people thought of Orr. Its a set of three zones that have no Hearts and its 'quests' are triggered Events, some are Dynamic Events like retaking temples. My question to the community was, is it what you expected and if not what did you expect and what changes would you like?
For me I don't really like the zones. These are suppose to be the zones when the Pact form up in Trinity and begin the long drive to Arah for the final campaign against the Dragon. It doesn't feel that way, I don't feel as if my character is part of a war effort pushing on, I fell like I'm in a zone littered with walking corpses and sporadic fights are happening.
In fact the only real changes in the zones seem to be losing entrance to Arah and the Armor Karma vendors at the various temples. What I'd like to see is a set of zones that don't just have events, they have world shaking events that echo not in just the three zones but may be across all of Tyria. You are marching against an Elder Dragon, one of them flying to say hi to Glint scarred the some of the world, it shouldn't be easy or small in scale.
My suggestion would be to almost turn Orr into a PvE verison of World vs World. (NOTE: I'm tossing ideas out, possibly terrible, but I figured I'd try to offer something) If the server is losing the battle Undead could start showing up further and further north causing troubles and possibly other things. Stuff happens in Tyria that remind everyone that the Dragon's power is growing and something needs to be done.
The Events in Orr become Troop Movements Escorts (either in retreat or moving forward), Camp Defense, Resource gathering for Camp Construction, Raids on Undead, Battles, and so on. The idea being that you are part of the Pacts effort to push to Arah and then break into the city to capture the gates allowing us to Raid it and **** the Dragon.