3:53 am, October 5, 2013
214
An idea
Let's take combat and general mechanics of GW 2(dodges, self heals, ...) and something to it. I think, and I can see that is general consensus, that GW 2 is too bland. Meh prototype, what can you do...
Anyhow, let's add trinity Back. But not in the Sense-YOU ARE HEALER/YOU CAN'T DPS or TANK. No, no and no. Keep innovations of GW 2 and let's expand upon them. We have three factors: Damage(D), Armour(A) and Support(S). Let's take some classes-typical ones. Warrior, Ranger, Priest, Mage and Thief.
Warrior:
D-60
A-40
S-0
Ranger:
D-55
A-20
S-25
Priest:
D-10
A-35
S-55
Mage:
D-55
A-10
S-35
Thief:
D-70
A-15
S-15
That could be also further improved on sight. A highly flexible system if you will in which you could design any class easily.
I just created this because I feel that GW2's favouring of DMG DMG DMG is a little bit assinine. So what do you think?
Also, I forgot that not all classes will be able to dodge as efficiently as in GW2. Light Armours will rely on CCs and buffs and pure dmg in order to persevere. Medium Armours will rely on dodges-sth like an Acrobatics focused Thief. You get more dodges and faster Stamina regen. Heavy Armours get increased Defense(raw), but can't dodge as easily. Halved number of dodges AND Stamina regen. Use that Armour Soldier !
Anyhow, let's add trinity Back. But not in the Sense-YOU ARE HEALER/YOU CAN'T DPS or TANK. No, no and no. Keep innovations of GW 2 and let's expand upon them. We have three factors: Damage(D), Armour(A) and Support(S). Let's take some classes-typical ones. Warrior, Ranger, Priest, Mage and Thief.
Warrior:
D-60
A-40
S-0
Ranger:
D-55
A-20
S-25
Priest:
D-10
A-35
S-55
Mage:
D-55
A-10
S-35
Thief:
D-70
A-15
S-15
That could be also further improved on sight. A highly flexible system if you will in which you could design any class easily.
I just created this because I feel that GW2's favouring of DMG DMG DMG is a little bit assinine. So what do you think?
Also, I forgot that not all classes will be able to dodge as efficiently as in GW2. Light Armours will rely on CCs and buffs and pure dmg in order to persevere. Medium Armours will rely on dodges-sth like an Acrobatics focused Thief. You get more dodges and faster Stamina regen. Heavy Armours get increased Defense(raw), but can't dodge as easily. Halved number of dodges AND Stamina regen. Use that Armour Soldier !