8:33 am, October 1, 2013
204
I am astonished GW2 is still alive, what keeps you guys playing?
I quit the game around level 50 several months ago because I just couldn't take it any more. This is a guy who played several F2P mmo's, including a korean mmo, and getting pretty far in it. What keeps you all playing this game? I just don't get it, maybe I am missing something but to me the game just doesn't get the mmo formula right.
Lets look at a generic korean mmo, what makes grinding compelling there? Its because you are working towards building your character up, to build your little tramp to be something that's to be reckoned with in pvp/pve whatever. You are also allowed to go into flow because you are repeating the same task several times, so you are rewarded for your patience, the more you have, the more you can grind a day and the faster you progress.
Lets look at a game like Firefall, which doesn't have that much vertical progression but there is a decent amount grind to max out your account, that game is compelling because you actually get more experience/money the more skilled you are, this is similar to how games like jetpack on your iphone play, the further you go in a mission, the more insane the difficulty is. So if you want an insane shooter experience, just start your mission in a really difficult area and try and finish at 100%, and if you want a more casual relaxed playthrough, just eject out of the mission half way.
GW2 has neither of these, in GW2 when you find loot, you are like "whatever gear doesn't matter anyway" since you only use it for like an hour max and the open world content is so laughably easy you would have definitely have made it through at maybe the same speed without that new shiny weapon/arm peice/etc. Also it doesn't help that every single gear peace looks exactly the same... you never feel like you are getting stronger, ever. Bizarrely, the heart system destroys flow, because you can't just hunker down in one place and level up, and, unlike WoW, you can't choose the quests you want to do, you just keep walking in unexplored directions and are forced upon whatever heart is there. And may I add the story behind WoW quests>>>>>hearts.
Also, unlike Firefall, the content progresses at the same rate regardless of what you do, this also makes gear/character progression kind of pointless. With a gaurdian and a level 1 staff, autoattacking the whole time through 80 levels, you would probably progress through the game at around the same speed as if you were playing "correctly", all you have to do is tag mobs and watch the zerg **** it, regardless of the event or heart. So its kind of the worst of both worlds in terms of an mmo, no real progression, and no fun gameplay.
So what am I missing since it still looks like a large amount of people are still playing GW2, what made you personally play after level 50? Maybe ppl play it just b/c its the only B2P mmo on the market, meh.
Lets look at a generic korean mmo, what makes grinding compelling there? Its because you are working towards building your character up, to build your little tramp to be something that's to be reckoned with in pvp/pve whatever. You are also allowed to go into flow because you are repeating the same task several times, so you are rewarded for your patience, the more you have, the more you can grind a day and the faster you progress.
Lets look at a game like Firefall, which doesn't have that much vertical progression but there is a decent amount grind to max out your account, that game is compelling because you actually get more experience/money the more skilled you are, this is similar to how games like jetpack on your iphone play, the further you go in a mission, the more insane the difficulty is. So if you want an insane shooter experience, just start your mission in a really difficult area and try and finish at 100%, and if you want a more casual relaxed playthrough, just eject out of the mission half way.
GW2 has neither of these, in GW2 when you find loot, you are like "whatever gear doesn't matter anyway" since you only use it for like an hour max and the open world content is so laughably easy you would have definitely have made it through at maybe the same speed without that new shiny weapon/arm peice/etc. Also it doesn't help that every single gear peace looks exactly the same... you never feel like you are getting stronger, ever. Bizarrely, the heart system destroys flow, because you can't just hunker down in one place and level up, and, unlike WoW, you can't choose the quests you want to do, you just keep walking in unexplored directions and are forced upon whatever heart is there. And may I add the story behind WoW quests>>>>>hearts.
Also, unlike Firefall, the content progresses at the same rate regardless of what you do, this also makes gear/character progression kind of pointless. With a gaurdian and a level 1 staff, autoattacking the whole time through 80 levels, you would probably progress through the game at around the same speed as if you were playing "correctly", all you have to do is tag mobs and watch the zerg **** it, regardless of the event or heart. So its kind of the worst of both worlds in terms of an mmo, no real progression, and no fun gameplay.
So what am I missing since it still looks like a large amount of people are still playing GW2, what made you personally play after level 50? Maybe ppl play it just b/c its the only B2P mmo on the market, meh.