11:21 am, September 30, 2013
169
Criticism of personal storyline
Most people have talked about how bad the ending was or about trahearne the archaeologist-to-commander transformation. What I haven't really seen yet was how bad the writing is in general. Half the lines from my human elementalist made me cringe and they only got worse as the end neared.
The first section that truly made me cringe was the The Trial of Julius Zamon, where I had spent the entire last quest trying to incriminate him only to be forced to **** him as he invokes some ancient law for trial by combat. This is of course all Caedecus's fault, but couldn't he **** him after delivering a prison sentence? Did we have to fight a minister and some strange pet he happened to have next to him for the entire trial? They could have at least had Zamon ****** after we sentenced him to prison instead of this convoluted plot device. I don't need to fight stuff at every single point in the story.
Imagine my joy to find that Gameinformer's latest article (pg.40, issue 235, for those with undying curiosity) was pretty derisive of the personal storyline while praising the other aspects of the game. It didn't even go into detail, just summed up the storyline as "poorly written, shoddily executed, badly conceived personal story solo-instance adventures that sprinkle your journey from level 1 to 80." I am sure I did as much eye rolling as the author did skipping through the dialogue and couldn't describe it in better words.
The only part I found touching was Tybalt and the journey with the Order of Whisperers, where my ally offered comedic relief and friendship, and I only realized I'd grown attached to him after a perplexing plot twist.
I didn't mind the plot for Guildwars, from prophecies to eye of the north it kept me fairly enticed and connected with the characters. I mean, I could fight with Aiden, Devona, Mhenlo, and the others. I don't even see or fight with Destiny's Edge for the majority of the game because they are too busy throwing hissyfits for vague reasons that don't get resolved until the game is pretty much over. Instead I get this guy trahearne, who is much less enthralling than a group of heroes that took down dragon champions on their own. The Guildwars storyline was decent, the problem is I was 14 years old at the time. Given all the time they had, Arenanet seems to have failed to grow up with its audience.
The first section that truly made me cringe was the The Trial of Julius Zamon, where I had spent the entire last quest trying to incriminate him only to be forced to **** him as he invokes some ancient law for trial by combat. This is of course all Caedecus's fault, but couldn't he **** him after delivering a prison sentence? Did we have to fight a minister and some strange pet he happened to have next to him for the entire trial? They could have at least had Zamon ****** after we sentenced him to prison instead of this convoluted plot device. I don't need to fight stuff at every single point in the story.
Imagine my joy to find that Gameinformer's latest article (pg.40, issue 235, for those with undying curiosity) was pretty derisive of the personal storyline while praising the other aspects of the game. It didn't even go into detail, just summed up the storyline as "poorly written, shoddily executed, badly conceived personal story solo-instance adventures that sprinkle your journey from level 1 to 80." I am sure I did as much eye rolling as the author did skipping through the dialogue and couldn't describe it in better words.
The only part I found touching was Tybalt and the journey with the Order of Whisperers, where my ally offered comedic relief and friendship, and I only realized I'd grown attached to him after a perplexing plot twist.
I didn't mind the plot for Guildwars, from prophecies to eye of the north it kept me fairly enticed and connected with the characters. I mean, I could fight with Aiden, Devona, Mhenlo, and the others. I don't even see or fight with Destiny's Edge for the majority of the game because they are too busy throwing hissyfits for vague reasons that don't get resolved until the game is pretty much over. Instead I get this guy trahearne, who is much less enthralling than a group of heroes that took down dragon champions on their own. The Guildwars storyline was decent, the problem is I was 14 years old at the time. Given all the time they had, Arenanet seems to have failed to grow up with its audience.