8:16 pm, December 5, 2013
260
ANet can get alot of respect back by doing..
As we all know, ANet seemed to have left what made the original Guild Wars so great, out of GW2. ANet could easily gain back the players they lost and the respect of all the original GW1 players, and ultimately making the game better.
Everyone knows spvp was a huge bust, no rewards.. at all. ANet left in the GW1 model of the higher ranking you get the better cosmetic armor you can get aswell, but left out the other huge factor of doing any kind of pvp, which was getting pve items, and damn rare ones (hoh chest). You could also make gold by doing pvp, selling zkeys. As it stands now, you spvp for what? Pretty much nothing IMO. I'm I don't think I'm going out on a limb by saying this, I don't think there is a realisic, or even a thought of mine to fix it. GW1 you had titles that ment something, and if you really think about it, kinda ran how people played the game. GW2 titles mean nothing. The only possible thing to do is scrap the pvp and pve wall and make them joint and have a way to make currencey, whether it be sellable items or gold.
So to the sidenote of PvP, the one big thing that they will, IMO, make the game alot better and gain the respect of alot of GW1 players, is bring back HA/HOH. It is, and always was a great concept of pvp. Now for GW2 you can make it alittle more complex with the game mechanics. I'd say make it 8 man groups like it was in GW1. Don't see how people would be against this returning, unless you're under the assumption that eliteism lives there, and to that I say, that's in every game's pvp... ever. You're not going to avoid it.
Now to PvE and lack of endgame. Fractials is nice, but, for the most part is the only real endgame. Dungeons didn't turn out to be part of endgame with exceptions to Arah. So what do you suggest we do? Have UW and FOW return as elite areas. Make them hard, make them worth doing them. Make them a 12 raid of some kind, similar to The Deep and Urgoz in GW1. Those 2 areas alone are good enough concepts to bring back.
The other big thing I think would help ALL areas of PvE would be.... UNIQUE ITEMS FOR DIFFERENT AREAS. Who didn't like IDS farming in a cave in the middle of nowhere and how unique that was, or any of the GW1 dungeons, BDS farming and all those high end weaons. It would cause alot more people to be in different areas than just the handful there are now. I honestly think this is the one thing I want to see the most.
I just don't see how any of these concepts aren't in the game already.
Sorry if the sentence structures are horrible lol, just wanted to get it out there and haven't slept in awhile. Tell me what you guys think
Everyone knows spvp was a huge bust, no rewards.. at all. ANet left in the GW1 model of the higher ranking you get the better cosmetic armor you can get aswell, but left out the other huge factor of doing any kind of pvp, which was getting pve items, and damn rare ones (hoh chest). You could also make gold by doing pvp, selling zkeys. As it stands now, you spvp for what? Pretty much nothing IMO. I'm I don't think I'm going out on a limb by saying this, I don't think there is a realisic, or even a thought of mine to fix it. GW1 you had titles that ment something, and if you really think about it, kinda ran how people played the game. GW2 titles mean nothing. The only possible thing to do is scrap the pvp and pve wall and make them joint and have a way to make currencey, whether it be sellable items or gold.
So to the sidenote of PvP, the one big thing that they will, IMO, make the game alot better and gain the respect of alot of GW1 players, is bring back HA/HOH. It is, and always was a great concept of pvp. Now for GW2 you can make it alittle more complex with the game mechanics. I'd say make it 8 man groups like it was in GW1. Don't see how people would be against this returning, unless you're under the assumption that eliteism lives there, and to that I say, that's in every game's pvp... ever. You're not going to avoid it.
Now to PvE and lack of endgame. Fractials is nice, but, for the most part is the only real endgame. Dungeons didn't turn out to be part of endgame with exceptions to Arah. So what do you suggest we do? Have UW and FOW return as elite areas. Make them hard, make them worth doing them. Make them a 12 raid of some kind, similar to The Deep and Urgoz in GW1. Those 2 areas alone are good enough concepts to bring back.
The other big thing I think would help ALL areas of PvE would be.... UNIQUE ITEMS FOR DIFFERENT AREAS. Who didn't like IDS farming in a cave in the middle of nowhere and how unique that was, or any of the GW1 dungeons, BDS farming and all those high end weaons. It would cause alot more people to be in different areas than just the handful there are now. I honestly think this is the one thing I want to see the most.
I just don't see how any of these concepts aren't in the game already.
Sorry if the sentence structures are horrible lol, just wanted to get it out there and haven't slept in awhile. Tell me what you guys think