2:16 am, December 22, 2013
165
Exotic Items MUST be modified to include Infusion Slots or..
The whole concept of Ascended Gear is working counter-productive to the concept of using various stats combinations to counter different situations to the advantage of playerbase. With the advent of ascended gear, a player with full set of ascended gear (cost 500+ gold currently) is pretty much stuck with one set of gear. Hence, it's unrealistic to expect a player will carry more than 1 set of ascended armor to the battle.
I have 5 sets of exotic armors with different stats (Knights, zerk, magi, Soldier, cleric) on my guardian. I switch one set of these armors in favor of another depending on the dungeon, fractal or open world event/group. With ascended armor, I am pretty much stuck with 1 stat with 1 specific set of runes. Why should I be forced to use only one set of armor when there are many options? Or is it ANET's long term vision - One set of Armor, One set of Weapon and one set of skills to rule them all? Is it zerker or GTFO? If so, that's horribad.
My suggestion, introduce infusion slots in exotic armors so that people who don't want to grind can actually remain fairly competitive in higher level fractals. It is very important because with fractured update, number of players forming pugs for fractals have become lower than before. Just look at LFG and anyone can see how many groups are forming 30 or 40+. I highly doubt that people will invest in multiple ascended sets to grind up fractal levels. So, to keep a playerpool viable for fractals it will be essential that ANET rethinks their whole grind philosophy and does the right thing by introducing infusion slots in exotic items.
If that approach is impossible, make all Ascended items similar to legendaries with all the runes and sigils once purchased by a character unlocked for the character. This means one player can choose stats on ascended gear, specifically armor, and switch runes or sigils out of combat if those runes and sigils have already been purchased by the character.
I do not see how people can possibly grind thru 1000s of gold just to acquire an armorset for a dungeon that actually nets less than 2g on average for 60+ minutes of time investment - it beats common sense.
I have 5 sets of exotic armors with different stats (Knights, zerk, magi, Soldier, cleric) on my guardian. I switch one set of these armors in favor of another depending on the dungeon, fractal or open world event/group. With ascended armor, I am pretty much stuck with 1 stat with 1 specific set of runes. Why should I be forced to use only one set of armor when there are many options? Or is it ANET's long term vision - One set of Armor, One set of Weapon and one set of skills to rule them all? Is it zerker or GTFO? If so, that's horribad.
My suggestion, introduce infusion slots in exotic armors so that people who don't want to grind can actually remain fairly competitive in higher level fractals. It is very important because with fractured update, number of players forming pugs for fractals have become lower than before. Just look at LFG and anyone can see how many groups are forming 30 or 40+. I highly doubt that people will invest in multiple ascended sets to grind up fractal levels. So, to keep a playerpool viable for fractals it will be essential that ANET rethinks their whole grind philosophy and does the right thing by introducing infusion slots in exotic items.
If that approach is impossible, make all Ascended items similar to legendaries with all the runes and sigils once purchased by a character unlocked for the character. This means one player can choose stats on ascended gear, specifically armor, and switch runes or sigils out of combat if those runes and sigils have already been purchased by the character.
I do not see how people can possibly grind thru 1000s of gold just to acquire an armorset for a dungeon that actually nets less than 2g on average for 60+ minutes of time investment - it beats common sense.