4:30 am, September 30, 2013
220
[Looking Ahead Discussion] Crafting: Account Bound Materials & Level 500 & Legendaries/Precursors
In an effort to keep the noise down over discussing the various points hit upon by Colin's most recent post, I've taken the time to create different threads in the General Discussion forums to cover the different aspects. The overall point is that there's just so many points he hit upon, it's very easy for the original news post to have several conversations going on about the different points. This is for organizational purposes, as people will want to comment on each point and having an in-depth discussion and analysis will create Wall o' Texts. The Magic Find changes were already posted and can be found here.
This covers the follow content in the post...
This covers the follow content in the post...
New Crafting Material Rewards
Well also add a new set of account-bound crafting materials to the game. Youll receive these materials as guaranteed rewards once per day per unique location for completing content within a category of gameplay in Guild Wars 2.
For example, capturing camps, towers, and keeps in WvW will earn you these crafting materials. In the Living World, you can earn them for killing giant world bosses, defeating dungeons, completing jumping puzzles, completing mini-dungeons, finishing some types of guild missions, capturing temples in Orr, and other activities.
Mix it up and try your favorite mini-dungeons one day, your favorite jumping puzzles the next day, and on an another day capture supply camps in WvW instead to earn the crafting material. Or if you want to do all three in one day, the choice is yours! Players can earn each of these guaranteed reward crafting materials from a variety of content across both PvE and WvW to give players choice in what type of content they enjoy.
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Crafting Taken to 500!
Well expand all crafting professions to allow them to reach a new milestone: 500 points!
At 500, crafters will be able to craft ascended weapons and armor. Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
This new tier of crafting material, along with the new guaranteed material rewards mentioned earlier and some other materials well introduce will be used to craft ascended weapons, armor, and more. These weapons and armor will also be able to be found as rare drops from locations in the world. Ascended weapons and armor will remain account-bound like other ascended gear.
Legendary Gear and Precursors
We arent quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, youll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
In addition, well also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you dont need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.
Well also add a new set of account-bound crafting materials to the game. Youll receive these materials as guaranteed rewards once per day per unique location for completing content within a category of gameplay in Guild Wars 2.
For example, capturing camps, towers, and keeps in WvW will earn you these crafting materials. In the Living World, you can earn them for killing giant world bosses, defeating dungeons, completing jumping puzzles, completing mini-dungeons, finishing some types of guild missions, capturing temples in Orr, and other activities.
Mix it up and try your favorite mini-dungeons one day, your favorite jumping puzzles the next day, and on an another day capture supply camps in WvW instead to earn the crafting material. Or if you want to do all three in one day, the choice is yours! Players can earn each of these guaranteed reward crafting materials from a variety of content across both PvE and WvW to give players choice in what type of content they enjoy.
...
Crafting Taken to 500!
Well expand all crafting professions to allow them to reach a new milestone: 500 points!
At 500, crafters will be able to craft ascended weapons and armor. Once you reach 500, a new tier of crafting materials will be available to you; this new tier of materials will be made by combining lower tier materials. This tier is time-constrained, so each item can only be made once per day in order to help give high-level crafters their own economy of items to build and sell that retain their value and rarity.
This new tier of crafting material, along with the new guaranteed material rewards mentioned earlier and some other materials well introduce will be used to craft ascended weapons, armor, and more. These weapons and armor will also be able to be found as rare drops from locations in the world. Ascended weapons and armor will remain account-bound like other ascended gear.
Legendary Gear and Precursors
We arent quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, youll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
In addition, well also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you dont need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.