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The ESL Go4GuildWars2 Cups Are Heating Up

[ Nov 14, 2014, 6:18 pm ]
If I had to sum up November’s ESL Go4GuildWars2 Cups in a few words, I’d describe it as entirely unexpected. The November Cup isn’t even half over, and yet we’ve seen titans fa.. Show More

If I had to sum up November’s ESL Go4GuildWars2 Cups in a few words, I’d describe it as entirely unexpected. The November Cup isn’t even half over, and yet we’ve seen titans fall, old rivalries rekindle, and newly formed teams accomplish great feats.


Kings Dethroned and Rekindled Rivalries


European powerhouse the Civilized Gentlemen have impressed us time and time again over the past two years-taking home big wins in events such as the Major League Invitational, the Tournament of Glory, and the World Tournament Series Invitational Qualifier, which earned them a spot at the World Tournament Series Finals in Beijing, China, in December. Favoring a power-focused burst team composition, TCG relies on keen coordination and communication to pull out wins. Unfortunately, as seen over the past two weeks, any lapse in the two aforementioned areas can cost them dearly.


In the first Go4GuildWars2 Cup, the Civilized Gentlemen didn’t even have the chance to make a livestream appearance, being eliminated from the cup extremely early on by relative newcomers Team Champignon in the quarter finals. Team Champignon went on that day to take second place in the inaugural event, losing to German team Made in Meta in the finals.


In week two, the Civilized Gentlemen came back with a vengeance, looking to grab the first place spot and regain their former glory. After three grueling matches in the finals against archrival team Cheese Mode, the Civilized Gentlemen were unable to secure the tie-breaking win on Battle of Kyhlo. TCG team captain Helseth is examining the losses and looking for ways his team can improve going into next week: “This ESL cup was the first loss I took when playing for the current TCG roster in almost a full year’s worth of time now, and it made us finally realize that we need to start actively looking into countering our opponents rather than just trying to win by playing our own game. In the future, we’ll be looking into what playstyle our opponent prefers and how to take them out of their game.”


As for Cheese Mode, team captain Frae feels fairly confident about their performance in the second cup and expects they’ll only get better as they finalize their roster: “You can expect changes for next week, as we were playing with two PUGs and are still missing a last member. For next week, we aim to complete the new five man CM roster and compete as a full team.”


It’s Not a Misspelling


Over in North America, things continue to heat up as two sister teams, the Absurd and World Tournament Series finalists the Abjured continue to duke it out in the cup finals, with the Absurd taking first place in both weekends back-to-back. I know what you’re thinking: Are the names a coincidence? Nope! Due to scheduling conflicts with the World Tournament Series Finals, a few members of the Abjured left the team and formed the Absurd, with priority one being to take their former comrades out at every opportunity. Both teams are packed to the brim with skilled players, and week after week, we’re seeing the strategies employed by each team evolve in an effort to better handle their counterparts.


Caed, team captain of the Absurd and former member of the Abjured, feels that there is a lot of room for the Absurd to improve going into next week: “Despite our unstable roster, we are all experienced players who have their own solid understanding of game mechanics, rotations, and teamwork. Our biggest issues have been team communication and synergy, which has forced us to improvise to try to win even and outnumbered fights… We’ll be looking to increase our map presence by getting everyone to think alike. You’ll likely see us working as a more cohesive team in weeks to come.”


Looking to Sunday


You can catch the next chapter of the November Go4GuildWars2 Cup this upcoming Sunday (and every Sunday after that) on the official Guild Wars 2 Twitch channel. The European Cup kicks off on Sunday, November 16, at 7:00 a.m. PST (16:00 CET), and the North American Cup starts at 1:00 p.m. PST (22:00 CET). Don’t forget, these tournaments are open to anyone, and if the past two weeks have taught us anything, it’s that the outcomes are never as predictable as you might think. You can find more information on signing up at the ESL Go4GuildWars2 Landing Page.



We’ll see you in the Mists!

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Jungle Explorer Outfit, Pact Fleet Weapons, and Regional Tournament Finishers in the Gem Store!

[ Nov 18, 2014, 6:18 pm ]
The Silverwastes may be a tangle, but with our new Jungle Explorer Outfit and Pact Fleet Weapons, the Black Lion Trading Company has everything you need to clear a path in style! And let’s n.. Show More


The Silverwastes may be a tangle, but with our new Jungle Explorer Outfit and Pact Fleet Weapons, the Black Lion Trading Company has everything you need to clear a path in style! And let’s not forget about the tournament still raging in the Mists. Show support for your favorite team with one of our regional World Tournament Series finishers!












  • Jungle Explorer Outfit


    We specially designed this Jungle Explorer Outfit to aid you in your adventures in the Silverwastes as you cut through the encroaching vines. Become a trailblazer with this new combat-ready outfit!






  • Pact Fleet Weapon Set


    Incorporating valuable input from all three of the great orders, we’ve designed a new weapon set that’s sure to tilt the odds in your favor in the battle against the Mordrem! These powerful weapons are available now for purchase with Black Lion Claim Tickets from our Black Lion Weapons Specialists!








  • Regional Tournament Finishers!


    Support your favorite team with these new regional World Tournament Series finishers. Each finisher is themed to represent one of the three major regions: Europe, China, and North America! Show your support by planting this finisher on top of your fallen foes! Players who purchase the winning region’s finisher before the finals will receive three Celebration Boosters the week after the tournament’s conclusion.






  • Available Now in the Gem Store!



    Log into Guild Wars 2 and press “O” to access the Black Lion Trading Company for these great offers and more!





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Living Story.......One step closer.....to Exit

[ Nov 19, 2014, 6:18 pm ]
Ok, i`m one of those uber persistant  guys who goes beyound 100% when he puts his mind into something.As long time GW player and fan i was in 7th heaven when i heard about GW2 being made, i .. Show More
Ok, i`m one of those uber persistant  guys who goes beyound 100% when he puts his mind into something.As long time GW player and fan i was in 7th heaven when i heard about GW2 being made, i followed development religiously, bought game in pre-order and started imagination/ego trippin here on Guru back in 2010 !



I played GW2 past 2+ years and i was in denial, i simply didn`t want to believe that company that made one of my favorite games ever (GW1) cannot make sequel at least "worthy".

Yeah game looks beautiful.....and that`s about it, it goes skin deep empty shell style.

When i first saw map of Tyria i said "awesome such a huge place to explore" but to my suprise 2+ years into game`s life and we still can`t go into any of those areas, we have like 2-3 lvl 80 maps and endleslly boring dungeons, that simply don`t pose any kind of challenge even to noobiest of new players (don`t even wanna mention seasoned MMO veterans).

PvP part of the game is also weak, WvW was good idea but people mentality on one side hideous low performance (lag) and no real improvements made it stale, predictable and farmable crap that makes little to no sense !

Competitive part sPvP has only single mode ?!? And that is set in stone, they never did spoke about different modes or anything to improve upon, so i guess that isn`t realy high on priority list !



And in the meantime Anet`s stuborn focus on LS continues.......first season, story, called it whatever you want sucked (Scarlet was awful antagonist/bad guy), i hated much more Thraehern then i ever put attention to Scarlet`s doing.....that says a lot about story imersion.

Second season is just same `ol same `ol....go there talk to this dude, ah he`s a bad guy, go there talk to this, see a vision.....bla,bla,bla.....zero !

And every single time new episode pop`s up it`s shorter and shorter !

Last night i played and finished entire new part in 20 min !!! So twenty minutes for expansion that you get for a MMO game, really ?



I`m sorry i tried really, really tried but this is going nowhere and i cannot force myself to look how people with limited imagination destroy a game that promised so much.With sadness in my heart i say goodbye to Tyria and nice people i met along the way this past few years.



Maybe somewhere along the road things change......who knows, until then goodbye from Alex ! read more

Announcing Improvements to PvP and the Ladder Test Season

[ Nov 19, 2014, 6:18 pm ]
Hello, Tyrians! We’re very pleased to announce that on December 2 we will be releasing some major updates to PvP that will enhance and improve a number of areas of the PvP experience. Matchmak.. Show More

Hello, Tyrians!


We’re very pleased to announce that on December 2 we will be releasing some major updates to PvP that will enhance and improve a number of areas of the PvP experience.


Matchmaking Improvements


First off is an overhaul to matchmaking in PvP. Previously, matchmaking only accounted for players’ ratings. Justin O’Dell has been busy talking to players about the information they’d like to see our matchmaking algorithm take into account, and he’s developed a system that can factor in a number of parameters. In addition to ratings, matchmaking will now consider factors such as the largest group size on a team, team composition, players’ accumulated dishonor, and more.


Justin has put together a blog post that we’ll be releasing tomorrow about all of the matchmaking changes. Make sure to check it out for all the details.


Map Selection and Match Flow


The update will include a host of other improvements to PvP. We’ve overhauled the entire flow of how a player enters PvP. Rosters are a thing of the past; now you can simply join with your party. Players now have to confirm before entering a match, so 4v5 situations can no longer occur from people going AFK. For players who do drop out, the Dishonor system has also been improved to better handle bad behavior.


One of my favorite new additions in this update is the ability to have a say in the map that you’ll play on! Evan Lesh’s upcoming blog post will give you all the information you need to know on match flow, map selection, and more. Check back for Evan’s post on November 21.


Restructuring PvP


With the overhaul to matchmaking complete, we’re now ready to begin restructuring PvP for the future. PvP is now grouped into three areas: “Practice” in hot-join, “Play” in unranked arenas, and “Compete” in ranked arenas. This change will help guide players through the stages of development toward high-level competition.


With this change, all competitive play (both solo and team) is consolidated into Ranked Arena. You can join ranked play with any party size from 1 to 5, and our new matchmaking algorithm will match players to help create games that are as balanced as possible. If you play team arena by joining with a team of 5, you’ll generally be matched against other teams of 5. You can play solo by joining alone, or join in groups of 2, 3, or 4 and have your party filled out to create balanced games. The new matchmaking algorithm will take party composition into account when determining how much a game impacts your ladder position. So, on the off chance there aren’t enough solo or small groups of players in the queue to fill two teams and you find yourself up against a fully organized team of equally skilled players, the match will have very little impact on your ladder ranking if you lose and may give you a bigger boost if you win. Justin’s upcoming blog post on matchmaking has all the details on how the quality and outcome of your matches will affect your ladder points.


Unranked Arena will give players a safe place to play solo or with their friends in any sized group without having to worry about affecting their ladder standing. If you’re ready to move on from hot-join, or if you want to test out new builds, warm up a new profession, try out new teammates, or just chill out and have fun in a structured PvP environment, Unranked Arena is for you. Unranked Arena also takes advantage of all the new matchmaking changes, so you will tend to be grouped together with players of your skill level and group size.


Ladder Formula Test Season


To test all the exciting improvements to the leaderboards and reinforce the competitive aspect of Ranked Arena, we’ll hold a test season starting on Tuesday, December 16, that will be running until Tuesday, January 13. The top 250 players on the ladder at the end of the season will receive a mini llama. The top 20 players on the ladder will also receive a piece of Glorious Hero’s armor, and the top 5 will receive two pieces of Glorious Hero’s armor. Glorious Hero’s armor is only available through skill-based play in PvP, so this is a great opportunity to acquire a look that lets everyone know you’re the best of the best.


Another feature we’ll try during our test season is map rotation for Ranked Arena. During the test season, and during future league seasons, Ranked Arena will have a limited set of maps available for more serious competition. During the periods between seasons, the ladder will be reset and all maps will be available for an unofficial and more casual ranked experience.


Because we’re transitioning how leaderboards are handled, we want to reward all the players who have fought their way to the top of the leaderboards in the old system. For your efforts, we’ll be awarding a piece of Glorious Hero’s armor to the top 20 players on both the solo and team arena leaderboards. The top 100 players on each leaderboard will also receive a mini llama. The cutoff time for the current leaderboards is December 2. At that point, the new build goes live and we transition to the new system.


While this is another step toward leagues, please understand that this test season is not the league system. Leagues are still one of our top priorities, but we’re not yet ready to reveal what we have in store for league play. However, the new features in this build are part of a much bigger overhaul to the PvP infrastructure that was undertaken to lay the foundation for leagues.


MMO PvP Is Stronger than Ever in GW2


We’re very excited to bring you all of these PvP updates because they further enhance the experience and commitment to competitive gaming that makes Guild Wars 2 stand out among MMOs.


This year, we worked with our community to bring you the Tournament of Legends as a path to legendary weapons; the Tournament of Glory to earn unique skins through skill-based play in PvP; the ESL Go4GuildWars2 tournaments, where players can earn weekly cash prizes and an even bigger monthly cash prizes; and the World Tournament Series, where the very best players of each region can become legends on the international stage.


These tournaments together with the changes coming in December are another big step in Guild Wars 2‘s dedication to supporting competitive gaming in MMOs. They follow other major steps since launch, such as Reward Tracks, Custom Arenas, Spectator Mode, new maps, and much more, on our path to grow Guild Wars 2‘s PvP for players of all types and skill levels.


Additional details on all of these changes are coming soon in Evan’s and Justin’s blog posts, as well as the next episode of Ready Up on November 26. We are really excited about this update and look forward to sharing it with you in December!


Have fun, and we’ll see you in Tyria!


John

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Release Notes for Tangled Paths

[ Nov 18, 2014, 6:18 pm ]
Log in today to continue the adventure of season 2 in Tangled Paths! You can visit the episode 6 release page for more details or read the complete release notes on our forums... Show More

Log in today to continue the adventure of season 2 in Tangled Paths! You can visit the episode 6 release page for more details or read the complete release notes on our forums.

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Finding the perfect match

[ Nov 20, 2014, 6:18 pm ]
Hello, world! My name is Justin O’Dell, and I’m one of the server programmers on the Structured Player vs. Player (sPvP) team. I’m here to talk to you about the upcoming changes to.. Show More

Hello, world! My name is Justin O’Dell, and I’m one of the server programmers on the Structured Player vs. Player (sPvP) team.


I’m here to talk to you about the upcoming changes to matchmaking and ladder ranking.


To start off, the first thing I should mention is that we’re separating matchmaking from ladder ranking. Previously, your ladder ranking was based on your matchmaking rating. Removing this link gives us far greater control over how the ladder progresses over the course of a season, as well as the hidden variability and volatility seen with the old ladder. More importantly, this change gives us much greater flexibility in both areas, without which many of the following changes would simply not be possible.


Matchmaking


Matchmaking is one of my favorite topics, and I’m proud to say that, with your help, we’ve made some really significant additions that will greatly improve the sPvP experience for everyone.


To accomplish this, we decided to move to a score-based search method that takes into consideration several metrics that we believe are important for a match to be fun. We chose a score-based system over other methods because we found that it’s a good compromise between the often competing goals of match quality and short queue times.


Ratings


At the heart of matchmaking is your Glicko2 matchmaking rating (MMR). This rating helps us match you with other players near the same skill level. Now, in addition to your core rating, we will also keep track of ratings for each profession you play.


By using more than one rating, we hope to encourage you to experiment with other professions you may not play regularly. Are you a really good mesmer? We’ll match you with other great players. Are you an engineer newbie? We’ll find you easier matches while you learn the ropes!


Rank


While we firmly believe that a player’s rank doesn’t necessarily match that player’s skill level, it is a pretty good indicator of experience. With that premise in mind, we will now prefer to place you with others near your rank.


Party Size


Since playing with your friends gives you an advantage, we’ll try to keep things fair by matching you with other parties of the same size. Playing with a full team? We’ll prefer matches with other full teams. Playing alone? We’ll prefer to match you with other lone wolves. Even if we can’t find another party of the same size within your skill level, we’ll work to get it as close as possible.


And More


In addition, we’re also taking into consideration team composition, ladder position, and dishonor. Tired of seeing matches with five ham-bow warriors? So are we! We’ll also spice up competition by matching you up with your closest ladder rivals.


Ladder Ranking


Imagine a world where everyone took the saying “It’s not whether you win or lose, it’s how you play the game” seriously. Wouldn’t that be great?


Ladder ranking is now based on points which are awarded by how well you play the game and how challenging that game was. To this end, we’ve come up with a scoring matrix with two dimensions: odds of victory and final score.































































Final Score
0-199 200-299 300-399 400-499 500
Odds of Victory 0-19% -1 0 +1 +2 +3
20-39% -1 -1 0 +1 +2
40-59% -1 -1 -1 0 +1
60-79% -2 -2 -1 0 +1
80-100% -3 -2 -1 0 +1

[1] Winning will always award a minimum of one point.

[2] Deserting will always award the maximum point loss, as if the player’s team had a final score of zero.


Here are some of the benefits:



  • Players are rewarded for playing well, even if they lose the game.

  • Players who play well are rewarded more often than those who have a few lucky matches.

  • Players are given a chance at success and a reason to keep fighting, even if a comeback may not be possible.

  • Players are compensated for uneven matches by increasing rewards with risk.


Now I can hear you asking, “Final score is easy, but how can you predict which team is going to win?”


After crunching some numbers and running simulations, we’ve found the two biggest factors in deciding outcomes are the difference in skill level between the two teams (based on MMR) and the difference in the teams’ maximum party sizes. So we’ve come up with an algorithm that turns those two metrics into odds of winning.


As John mentioned, we are running a test season in December, so we’re looking for your input. After this test, we’ll take another look at the data and continue to experiment, so feel free to stop by the forums and share your thoughts with us!


One More Thing…


To better coordinate with the community, I’ll be maintaining a page on the official Guild Wars 2 wiki that includes most of the technical details for matchmaking, ladders, dishonor, and server configuration, including all the knobs and levers currently in use. This should come in handy, as we now have the ability to tweak matchmaking on the fly. Keep an eye on the wiki page for more details as we make changes in search of a matchmaking sweet spot.


Also, be sure to join me on the Structured Player vs. Player forum for more in-depth discussions and answers to (almost) all of your questions.


Good luck, and have fun!

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Points of Interest is live on Twitch this week

[ Nov 20, 2014, 6:18 pm ]
Peter looks thrilled. Rubi and Teddy look frightened. With a planning session like that, this week’s Points of Interest might be the first to make Rubi wish for a mute button-which should mean.. Show More

Point of Interest Episode 9


Peter looks thrilled. Rubi and Teddy look frightened. With a planning session like that, this week’s Points of Interest might be the first to make Rubi wish for a mute button-which should mean an entertaining episode!


Teddy Nguyen and Peter Fries were part of the Tangled Paths team, so they’ll be on hand to talk about what went into the creation of this episode. Hugh Norfolk will be in to officially kick off PvP 101, the new Points of Interest feature that introduces Living World players to basics of Guild Wars 2 PvP-including all of the Living World rewards.


We’ll also have a few things for you to see and hear for the first time, so visit the Guild Wars 2 Twitch channel this Friday, November 21, at 12:00pm PST (19:00 UTC). We’ll see you then!


Ready Up


Last week on Ready Up, Joshua “Grouch” Davis talked with World Tournament Series Finals teams the Abjured and the Civilized Gentlmen for a discussion on the upcoming tournament in China, meta, balance, and more.



We’ll see you on Twitch!

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