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PvP Krytan Region Reward Chest... for Science!

[ Apr 19, 2014, 6:16 pm ]
So, I made it to the end of the PvP Krytan Region track, and obtained the weapon box which allegedly includes 'unique skins'. Here were the contents: 50 Dragonite Ore 50 Empyreal Shards 8 Obs.. Show More

So, I made it to the end of the PvP Krytan Region track, and obtained the weapon box which allegedly includes 'unique skins'.

Here were the contents:

  • 50 Dragonite Ore

  • 50 Empyreal Shards

  • 8 Obsidian Shards

  • 2 Clovers

  • choice of a Ceremonial weapon SKIN

submitted by rokahef
[link] [3 comments] read more

Relics of Orr Podcast, Back on iTunes in audio format. Discussion of the April Feature Patch with the RO crew and Nikephoros with ***** and Taxes.

[ Apr 21, 2014, 12:16 pm ]
Relics of Orr is a show that's been going on since 2010, and we're creating audio shows again for those that commute or prefer audio media over video. Bear in mind that our Youtube channel and.. Show More

Relics of Orr is a show that's been going on since 2010, and we're creating audio shows again for those that commute or prefer audio media over video. Bear in mind that our Youtube channel and Twitch channel will remain active as well.

That said, we talked with Nike from DnT about the April Feature Patch. Thanks man.

So if you're interested, come on over and have a listen or subscribe through your preferred feedcatcher.

http://www.relicsoforr.com/?p=3205

submitted by coehl
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PSA: Claw of Jormag updated pug tactics

[ Apr 21, 2014, 12:16 am ]
tl;dr: During 2nd phase, kill mobs because they actually kill golems and drop champ loot. If you're standing around ranging the dragon in both phases, you're wasting everyone's time and mi.. Show More

tl;dr: During 2nd phase, kill mobs because they actually kill golems and drop champ loot. If you're standing around ranging the dragon in both phases, you're wasting everyone's time and miss out on champ loot.

I'm not sure if anyone noticed this, or if it has already been posted here, but with the whole "fixed scaling" thing that ANet did with the Feature Patch, the Claw of Jormag fight actually became somewhat challenging, at least judged by the old meta.

The first thing you might notice is that if you stand around on the right edge, half of the stack dies from time to time. This is nothing new, since it's been like that since the Tequatl patch. Why people still stack there is beyond me.

The second thing you notice is that if you hold on to your Charrzooka from phase 1 or just regularly range dps the Claw from outside the debuff effect, it will take very long to go into its vulnerable phase ("The wall's down! Strike now, while it's stunned!").

Why is that? Because the golems actually die now on their way to the dragon.
edit for clarification: Yes, they have died before, mostly from the crystals, but now the mobs have become a serious problem as well.

The solution? Stop auto-ranging the dragon and start killing mobs. To sweeten the otherwise sour deal (from idling and auto-attacking to running around and killing mobs), ANet re-introduced champion loot for champions spawning during the Claw of Jormag event.

As a comparison: My first post-patch attempt killed the Claw of Jormag with around 30 seconds left on the timer. The second attempt, with half of the people focussing on mobs (and crystals, obviously), killed it in around 15 minutes total (and probably made it to the next event on the schedule).

Similar tactics might be applicable to the first phase (defending cannons), but I haven't noticed any difference there so far.

submitted by elboomy
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Destroyer Scythe in the Wardrobe

[ Apr 17, 2014, 6:16 pm ]
While going through the wardrobe I found this Staff skin. So I tried getting the skin but neither the wiki nor reddit search/this post had any info on aquiring the Destroyer Scythe. Does anyone have a.. Show More

While going through the wardrobe I found this Staff skin. So I tried getting the skin but neither the wiki nor reddit search/this post had any info on aquiring the Destroyer Scythe. Does anyone have a clue on how to get the skin?

submitted by klomonster
[link] [10 comments] read more

[DnT] Guardian Build Guide for PVE

[ Apr 19, 2014, 12:16 am ]
http://youtu.be/z5k5fO2NN9o Here is a more thorough guide for building a Guardian for Dungeons, Fractals, and general PVE now that the ferocity patch is out. I went over the two best builds that are o.. Show More

http://youtu.be/z5k5fO2NN9o

Here is a more thorough guide for building a Guardian for Dungeons, Fractals, and general PVE now that the ferocity patch is out. I went over the two best builds that are out currently which are the GS + Sword/Focus and Hammer, gear, skills, rotations, consumables, etc.

Text Guide = https://forum-en.guildwars2.com/forum/professions/guardian/Guide-DPS-Guardian-for-PVE

Death and Taxes - http://www.dtguilds.com

submitted by Obal
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[PSA] Fire's of Balthazar Back-Peice being sellable is a bug. Soon to be hotfixed into account bound.

[ Apr 19, 2014, 12:16 pm ]
submitted by PalwaJoko [link] [5 comments] .. Show More

Post-patch elementalist builds (WvW/PvP)

[ Apr 19, 2014, 6:16 pm ]
Since I haven't seen a post about this yet, I figured I'd share my insights. Make sure to leave your feedback and builds as well. Let's have a grand ol' discussion on how overpowered w.. Show More

Since I haven't seen a post about this yet, I figured I'd share my insights. Make sure to leave your feedback and builds as well. Let's have a grand ol' discussion on how overpowered we are exactly :-)

What I'm currently running

Since the classic D/D elementalist lost a chunk of damage from the ferocity changes, particularly celestial crit damage. I went for a couple of cleric's pieces to minimize impact, while also boosting my crit chance from the standard 25-30 to a solid 35. This will help in proccing sigil of strength and lifesteal food as well. Choosing runes of water over hoelbrak or strength is a personal choice originating mostly from the fact that I run in a 3-5 man squad very often, which is also why I run 0/10/0/30/30 (aura sharing is god!). I found combining double might sigils with a might duration set put me above 25 might too often, effectively wasting might duration investment, especially with frozen burst being a blast finisher. The 20 percent boon duration, healing power boost and the tier 6 heal (about 1k in a 600 radius) are very strong, even more so in a group scenario. Lifesteal food is VERY strong. It's tempting to make your stats look better with standard stat-boost food, but the amount of healing and damage this food puts out is insane. Especially because it goes through toughness, endure pain and protection.

The one downside of this build is a rather low toughness level. However good protection uptime with 50 percent boon duration and HUGE water heals from 800 healing power are enough to compensate in my experience.

When running solo or duelling, I swap to runes of strength, swap strength sigil for sigil of leeching (might overflow), and swap my traits for 0/10/10/20/30. I'll swap in a soldier's dagger as well (with leeching on) in duels to compensate for the loss of guard stacks. Although in reality I'm often too lazy and just run with the aforementioned build, so far with great success.

As for PvP, I've run some stupid glass S/F 30/30/0/0/10 with fresh air and blind on burn. It works but it's silly. Some standard 0/0/20/20/30 soldier's D/D, it doesn't work to me.

The two interesting builds I have found is a zerker 0/15/10/15/30 D/D set with runes of strength, sigil of air and battle, ER, arcane wave+shield+lightning flash. Burning speed evade truly shines in this build. This setup does massive AOE burst damage. Absolutely massive, while retaining 1v1 potential with sigil of air dps and burning speed evade.

The second interesting one is a very 1v1 centered hybrid build using the massively buffed celestial. I'll give credit where credit is due and link to the posts and video describing its effectiveness. link

Haven't been able to make a classic bruiser cantrip D/D ele work yet, but as far as I can tell, celestial amulet will be the way to go.

Elementalist feels extremely strong to me in WvW roaming and smallscale. I'm honestly very worried about getting nerfed into the ground, because the stuff I've been doing doesn't feel legal. Maybe that's just because people are experimenting and/or running with sub-optimal builds, but I've had a number of experienced players join my party saying they had flashbacks to the glory days of D/D after losing to me. We all know what they did do ele after these days...

What have you been running, and how have you been experiencing our current strength?

submitted by Wandelaars
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[Patch Aftermath] Discuss what you like / dislike about the Feature patch.

[ Apr 24, 2014, 12:16 am ]
I don't really want to make a "Patch Appretiation Thread" because I'm sure some of you have various things that you did not like that came with the Feature Patch. On the other hand, .. Show More

I don't really want to make a "Patch Appretiation Thread" because I'm sure some of you have various things that you did not like that came with the Feature Patch. On the other hand, all I've seen during the past few days was "ANet pls this" or "ANet pls that". All in all I'm confident that the game got better with this patch and I'm happy about most of the changes.

I really like the Megaserver system. World Events are REALLY fun now! This makes my regret about not-joing a [EU] Server a bit more bearable. At fist I was VERY wary of this new system, because I feared every world event would just get swamped with noobs, but it is actually more fun this way and it has made map exploration less lonely! Yay! :)

On the other hand, I'm still not sure how exactly this affects organisation for Tequatl / Wurm attempts. Speaking of which, the new world event timers are my only real problem with this patch. Maybe Tequatl spawned too often with his short timer of 2 hours, but suddenly decrease his appearance to 3 times per day? This just blows.

Ferocity isn't bad at all. "Normal" players (not casual - just not "pro" speedrunners or whatever) have pretty much the same clear speed in the dungeons I've ran so far. Also, maybe unintended, but lower-leveled content got significantly easier with this change. And I must say: I actually like it. AC, CM and TA got quite easy, I must admit, maybe a tad too easy. But let's be honest, they were a cakewalk in the park before this patch anyway.

The new (and fixed!) runes and sigils are AWESOME. Two-Handed weapons carrying two sigils is a HUGE change! This finally opens up a bit more diversity, especially for the classes who can only wield one weapon set (Engi, Ele).

The wardrobe is FANTASTIC, I LOVE being able to dye all my characters without having to buy expensive dyes twice.

Changing traits on the fly is probably my favorite change that came with this patch. I don't think anyone can say that ANet doesn't listen to us. They definitely do, but the communication on their side is a bit weak. I'd love it if they would just actively confirm upcoming changes on the forums or here. A short and simple "Yup, you WILL be able to change your traits at any point in time, as long as you are out of combat SOON" would suffice and we'd all crap our pants.

Sure, fractal drop rate still blows, conditions are still worse than everything else and guardian shouts can only be heard by yourself. This patch gave me confidence that things like these will be fixed.

Imho, ANet wants too much. Their patches are always HUGE and bring a shitton of things that have to be tested and adjusted and so on and so forth, but I'd prefer simpler changes that come every couple of weeks. And definitely would like to see more communication on their part (maybe here, too - not just on the forums? )

submitted by gENTlebrony
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FYI: You can sell the Balthazar(PvP unlocked) backpiece skin

[ Apr 18, 2014, 6:16 am ]
Didn't realize it until I unlocked it yesterday, but it's sellable. Currently ~50g. For anyone curious, the rough hour requirement is 400 minutes, or 6.66 hrs(you can definitely knock it out f.. Show More

Didn't realize it until I unlocked it yesterday, but it's sellable. Currently ~50g.

For anyone curious, the rough hour requirement is 400 minutes, or 6.66 hrs(you can definitely knock it out faster with all wins/huge points).

So ~50g/6.66 = ~7.5g per hr(non-repeatable of course, one-time skin). Not bad.

submitted by VinceAutMorire
[link] [24 comments] read more

Lawless armor parts & new dyes in Gemstore

[ Apr 22, 2014, 12:16 pm ]
Lion's Arch Commemorative Dye Pack - 125 gems each or 5 for 500 gems Chat codes provided by /u/Tyndel: [&AgGM/gAA] - Perseverance [&AgGO/gAA] - Sacrifice [&AgGP/gAA] - Solitude [&.. Show More

Lion's Arch Commemorative Dye Pack - 125 gems each or 5 for 500 gems

  • Chat codes provided by /u/Tyndel: [&AgGM/gAA] - Perseverance [&AgGO/gAA] - Sacrifice [&AgGP/gAA] - Solitude [&AgGQ/gAA] - Longevity [&AgGR/gAA] - Anamnesis [&AgGN/gAA] - Generation

  • Pics: http://imgur.com/a/3FV43

Lawless Helm - 300 gems

Lawless Shoulder skin - 300 gems

Executioner's Outfit (returning item, town clothing) - 700 gems

submitted by dulfy
[link] [11 comments] read more

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