9:16 am, April 17, 2014
138
GW2 has a content, not a feature problem.
I like the Feature patch. The PvP changes are atrocious, but since A.Net seems hell-bent on making GW2 into a PvE game, even that **** makes sense. It's not good, but it makes sense. Looking past that, as I said, I think there's a lot in this patch that one can like: A.Net is certainly continuing to push the envelope when it comes to making an MMO as accessible as possible. I've always considered GW2 to be the best MMO on the market when it comes to features and accessibility and this just further cements that position and leave the competition behind. GW2 set the bar and this is what I now expect to see from other MMOs. And sadly, those other MMOs are not achieving that bar.
The problem though, is that GW2's content isn't of the same quality as its features: while GW2 leads the MMO pack when it comes to features, when it comes to content, GW2, at best, manages to catch up, and at worst, trails way behind the competition. GW2 fails at incorporating those amazing features into a game worth playing: a superb dye system loses a lot of its shine, when the loot, that it's being used on, is utterly boring. Or the fact that you get to play with your friends from all over the EU (without being forced into servers), matters little when everything can be C+SPACE'd. We have an amazing foundation, now we need a game on top of that.
Once again, I like the changes and I can't imagine the game without them: but neither I, nor my friends, are playing the game. We see the game grow and it's amazing, but nobody wants to play it, because playing it isn't as amazing. And the reason why it's not amazing is because the game has a content, not a feature problem: thus, A.Net spending its limited resources on features is a mistake.
The problem though, is that GW2's content isn't of the same quality as its features: while GW2 leads the MMO pack when it comes to features, when it comes to content, GW2, at best, manages to catch up, and at worst, trails way behind the competition. GW2 fails at incorporating those amazing features into a game worth playing: a superb dye system loses a lot of its shine, when the loot, that it's being used on, is utterly boring. Or the fact that you get to play with your friends from all over the EU (without being forced into servers), matters little when everything can be C+SPACE'd. We have an amazing foundation, now we need a game on top of that.
Once again, I like the changes and I can't imagine the game without them: but neither I, nor my friends, are playing the game. We see the game grow and it's amazing, but nobody wants to play it, because playing it isn't as amazing. And the reason why it's not amazing is because the game has a content, not a feature problem: thus, A.Net spending its limited resources on features is a mistake.