8:16 am, November 21, 2013
268
Why GW2 needs an Expansion
So, I have delayed posting this topic to give the Living Story updates a chance.
And, truth be told, LS does accomplish its purpose: giving people a reason to log on every two weeks.
But many players are getting tired of this "treadmill": the Living Story does not offer any new gameplay, any new races, any new weapons, any new classes, and just one new skill (and a lackluster one at that).
Expansions are not just about new zones and new mobs to fight. Expansions change the game, usually with new races, classes, skills, weapons, etc.
Games need this change to stay interesting. To me, GW2 feels like the same game I started a year and a half ago. Compare this to GW1, where Cantha introduced new PvP content, 2 new professions, new weapons, and a bunch of new skills for all professions. It makes the game interesting as all these new changes fundamentally change the nature of the game.
GW2 needs new content that really changes up the gameplay, not just new trains to join to get the newest headgear/backpiece skin.
And, truth be told, LS does accomplish its purpose: giving people a reason to log on every two weeks.
But many players are getting tired of this "treadmill": the Living Story does not offer any new gameplay, any new races, any new weapons, any new classes, and just one new skill (and a lackluster one at that).
Expansions are not just about new zones and new mobs to fight. Expansions change the game, usually with new races, classes, skills, weapons, etc.
Games need this change to stay interesting. To me, GW2 feels like the same game I started a year and a half ago. Compare this to GW1, where Cantha introduced new PvP content, 2 new professions, new weapons, and a bunch of new skills for all professions. It makes the game interesting as all these new changes fundamentally change the nature of the game.
GW2 needs new content that really changes up the gameplay, not just new trains to join to get the newest headgear/backpiece skin.