11:07 am, October 1, 2013
203
Raiding and Housing Coming to GW2? (Interview Translated from French)
I am posting this here because the source article has been removed (the Internet never forgets though), so it's more Rumor Mill than news, I suppose.
Source: http://gw2.game-guid...mike-zadorojny/
Translation source: http://www.mmo-champ...g-coming-to-GW2
As of this post, the original article is missing, however it appears to have actually existed and the Google translation was fairly accurate. It did make it up to Reddit.
Be interesting to see their approach on raiding... considering that world events already do raiding, how are they going to produce content that requires strategy and for how large of a group? Mechanics are pretty difficult for a lot of reasons... You can't position a boss. Group healing and support are pretty dead and don't offer enough boost to be central to any fight (such as damage checks, healing checks and mobility checks).
And the instant they start creating those types of fights, the community is going to revolt because now they're being pigeon-holed into roles.
And not even the massive elephant in the room, which will be rewards for completing the content... You aren't going to have people organize **** on the off-chance of getting an item they'll immediately turn into ectos. They could give laurels or whatever currency to turn into a quartermaster, but then the 'casual' crowd is going to get its *** up on its shoulders about the sudden creation of a new social class in GW2.
Source: http://gw2.game-guid...mike-zadorojny/
Translation source: http://www.mmo-champ...g-coming-to-GW2
Translation said:
I discussed with Mike Zadorojny, ArenaNet Lead Content Designer for Guild Wars 2 this morning by phone. It was quite difficult given the quality of the phone call and that I could not properly record our conversation. Here is a summary of the topics that we discussed!
They try to create an innovative and creative MMORPG based on stories of living as Flame and Cold , The Secret of Southern Sun , The Fair Dragon and recently Pirates of Heaven . Mike's role is to constantly create content for players and at a much higher than any other MMO on the market rate. This is a quality assurance Guild Wars 2 and the job is wonderfully orchestrated since the launch of the game through these events .
Their goal is to disseminate new game content every two weeks , which beat the game updates, enhancements, and content available to players.
Regarding the claims of the players on the permanent content , their teams take the subject seriously and are working to develop more content remain anchored in the game It's a long work to prepare this content but that will come as soon as possible. New dungeons could be created as well as dynamic events, everything would be provided by a new event size. But I repeat, this is not for now.
The seasonal events such as Halloween and Yuletide game and will remain in their repeated annually content if the players have enjoyed. A new story could be added and the new dungeon content, activities, dynamic events, quests, and other equipment. Teams always work to provide new content, but in fact, repetitive seasonal events for components could be retained. So surely we will retry the belfry crazy for Halloween!
No new activities in game yet but maybe others will be added later for our greatest pleasure. Participate you from time to time in these activities? eg Launched barrels beside 's Hoelbrak.
Ready to shoot? Fire!
I then asked if they had add PvE content which may include more than 5 players , such as raids in other MMOs. Mike confirmed that they are currently working on this content, but it will be different from what we know about other games approach "Guild Wars 2 touch" on this facet of the game They take their time to this experience is innovative, creative and really fun for the players.
To return to the events of the game, is currently between 40 and 70 people working on the events that we are offered every two weeks. This component is essential for the functioning of the game since it is thanks to system events they always incorporate more content (permanent or not) Guild Wars 2. These events support the addition of a particular component. Some teams are working on the current event and others are already preparing for the future event. I do not have more information on that course. They can quickly provide quality content for the players and the community in general remains active. They generally follow the events that players feel really involved in the game's history
About guild halls , they will be implemented when it comes into play ... The housing ! They want these halls are more than meeting places and RolePlay offering various exciting services.
I had some other issues but we have discussed and allocated 30 minutes went by very quickly. Additional information will arrive shortly from other fan sites that have or will also be able to discuss with Mike Zadorojny.
So I say to you very soon and have fun in the game!
They try to create an innovative and creative MMORPG based on stories of living as Flame and Cold , The Secret of Southern Sun , The Fair Dragon and recently Pirates of Heaven . Mike's role is to constantly create content for players and at a much higher than any other MMO on the market rate. This is a quality assurance Guild Wars 2 and the job is wonderfully orchestrated since the launch of the game through these events .
Their goal is to disseminate new game content every two weeks , which beat the game updates, enhancements, and content available to players.
Regarding the claims of the players on the permanent content , their teams take the subject seriously and are working to develop more content remain anchored in the game It's a long work to prepare this content but that will come as soon as possible. New dungeons could be created as well as dynamic events, everything would be provided by a new event size. But I repeat, this is not for now.
The seasonal events such as Halloween and Yuletide game and will remain in their repeated annually content if the players have enjoyed. A new story could be added and the new dungeon content, activities, dynamic events, quests, and other equipment. Teams always work to provide new content, but in fact, repetitive seasonal events for components could be retained. So surely we will retry the belfry crazy for Halloween!
No new activities in game yet but maybe others will be added later for our greatest pleasure. Participate you from time to time in these activities? eg Launched barrels beside 's Hoelbrak.
Ready to shoot? Fire!
I then asked if they had add PvE content which may include more than 5 players , such as raids in other MMOs. Mike confirmed that they are currently working on this content, but it will be different from what we know about other games approach "Guild Wars 2 touch" on this facet of the game They take their time to this experience is innovative, creative and really fun for the players.
To return to the events of the game, is currently between 40 and 70 people working on the events that we are offered every two weeks. This component is essential for the functioning of the game since it is thanks to system events they always incorporate more content (permanent or not) Guild Wars 2. These events support the addition of a particular component. Some teams are working on the current event and others are already preparing for the future event. I do not have more information on that course. They can quickly provide quality content for the players and the community in general remains active. They generally follow the events that players feel really involved in the game's history
About guild halls , they will be implemented when it comes into play ... The housing ! They want these halls are more than meeting places and RolePlay offering various exciting services.
I had some other issues but we have discussed and allocated 30 minutes went by very quickly. Additional information will arrive shortly from other fan sites that have or will also be able to discuss with Mike Zadorojny.
So I say to you very soon and have fun in the game!
As of this post, the original article is missing, however it appears to have actually existed and the Google translation was fairly accurate. It did make it up to Reddit.
Be interesting to see their approach on raiding... considering that world events already do raiding, how are they going to produce content that requires strategy and for how large of a group? Mechanics are pretty difficult for a lot of reasons... You can't position a boss. Group healing and support are pretty dead and don't offer enough boost to be central to any fight (such as damage checks, healing checks and mobility checks).
And the instant they start creating those types of fights, the community is going to revolt because now they're being pigeon-holed into roles.
And not even the massive elephant in the room, which will be rewards for completing the content... You aren't going to have people organize **** on the off-chance of getting an item they'll immediately turn into ectos. They could give laurels or whatever currency to turn into a quartermaster, but then the 'casual' crowd is going to get its *** up on its shoulders about the sudden creation of a new social class in GW2.