Login

Sign Up

We will not share your personal details with any third party.

your source for guild wars 2 discussions, news and pics

This page is not available

It seems that the page you are looking for is not here. You can always try a search, or have a look below at the most popular pages for the week and see if anything there might interest you.

Would you like to search for something instead?

Checkout the Top Pages this Week

Colin Johanson on creating stickies with key discussion points for every sub-forum

[ Aug 25, 2014, 6:18 am ]
Colin Johanson: What if every major thread offered a dev sticky at the top that summarized the key discussion points around that area were aware of as a dev team? Wed track the last major update(s) t.. Show More

Colin Johanson:

What if every major thread offered a dev sticky at the top that summarized the key discussion points around that area were aware of as a dev team? Wed track the last major update(s) to those areas that shipped live in the sticky thread, and each time a new update is made update that thread accordingly.

https://forum-en.guildwars2.com/forum/game/gw2/Brainstorm-Key-Discussion-Points/first#post4328713


I think this could be a good first step to make development a bit more transparent. The policy still stands though:

Per company policy (see Mike OBriens post for his summary of ArenaNets dev communcation policy) we wouldnt be able to discuss what is currently in development, or what progress were making on it. It would purely be a list of core high level topics we are aware of and think are important in Gw2.

here the other bullet points:

  • not a discussion thread

This would not be a discussion thread well be using the CDI for those developer and player discussions. This would be a closed sticky that simply provides a list of what high level areas were aware of and what weve last done in those areas to help provide a road map for players of things wed like them to discuss and brainstorm. This post would be in an effort to help drive, and help create discussion.

  • no time frame

These lists would have no definitive time frame when they would be updated. Iterative development can be fast, it can be slow (hi precursors!) and sometimes prioritys can change over night based on player feedback, company needs, or even things that occur due to staffing changes from illness, vacation, etc.

  • updates are being made, threads opened

If we decided something that was a key discussion point has either been completed, changed, or removed from our list wed update the sticky thread and also leave an open discussion thread in that forum with a summary of that change of status. If it hasnt been removed from the list, you know its still a core discussion point for the Gw2 development team.

  • focus on the biggest discussion points only

There are way, way too many discussion points in a game as big as Gw2 for us to cover all the things everyone wants to talk about. Wed simply be focusing on a handful of the very top biggest discussion points were concerned with. It doesnt mean we arent working on other stuff, but it can at least help provide a discussion road map to the bigger picture.

  • localisation on that info being made

These sticky threads, and the updates when they change would be localized into all languages on all forums, to ensure were clearly communicating to all our fans rather than just in English.

submitted by Maarius81
[link] [26 comments] read more

[Deep Discussion] Precursors, Scavenger Hunts and Possible Problems

[ Aug 23, 2014, 6:18 am ]
Intro: Hello everyone! I thought I would write up a big wall of text about Precursors and wider concerns. I am going to go through a quick summary of current acquisition, where I think mechanical and .. Show More

Intro:

Hello everyone! I thought I would write up a big wall of text about Precursors and wider concerns. I am going to go through a quick summary of current acquisition, where I think mechanical and psychological problems arise, the potential scavenger hunt that one day might release and finally my views on how to handle precursors. I think in the current light of the slow feature pack reveal and a lot of grumbling that it would be healthy to have a big deep discussion with some healthy speculation.


The Situation as is:

Precursors are expensive; really expensive. At the time of writing, the cheapest sits around 200g and the most expensive are above 1000g. This is a huge amount of money for old or new players. Every other aspect of Legendary creation is either cheaper or is something you can more gradually work towards, like the t6 mats for the Gift of Fortune. Currently, you have the following ways to acquire a precursor:

  • Get one as an incredibly lucky drop from game content.
  • Get one from the mystic forge, a huge gamble.
  • Save up enough gold to buy one from another player.
  • Convert real life money into in-game gold to buy one.

Personally, I don't think that any of these options are fun or rewarding. The chances of getting one as a random drop or from the forge are far too low and, unless you are specifically forging the weapon type you want, you are most likely to get a precursor you aren't interested in. The gold grind for the average player is crippling, especially with the prices of precursors steadily climbing.

I believe this leads to an important psychological split: either you acquire one by accident and it loses its inherent value (an inherent value I believe should be attributed to the Legendary, not the precursor) or you spend hours and hours and hours working towards buying one or getting the resources to forge one and it becomes the largest grind of the whole legendary. I guess you could summarise this split as the precursor being either priceless or worthless mentally. This is even worse if a particularly new player acquires one by accident because it breaks a lot of the general gold = reward structure of the endgame.


A Scavenger Hunt:

For the players who aren't aware of the term, a scavenger hunt is the term for adding a feature that allows players to slowly collect resources that eventually output a precursor, presumably of the player's choice. I think it can safely be assumed that it won't be a short grind and that it will probably require a mix of exploring, crafting and a lot of resources.

The purpose of a scavenger hunt is end game. It gives level 80s some more direction in the content they play and what they do. I think that any hunt design would require a lot of thinking about how this would impact the game in the long run.

We have seen an example of something similar recently: the various vine backpieces of the latest couple of patches. I like almost everything about this, the making players go to locations in the world, the daily crafting allowing patient players to make money off the more impatient players and the inclusion of flavour text on items that act as road signs for what you need to do next. I think that the Foxfire Clusters could be improved, primarily by adding them as potential drops to ALL types of wood rather than just the top two tiers. It creates an interesting 'class divide' in the game where you effectively have rich or impatient players paying other people to gather for them.

Some players have, for good reason, brought up that the backpiece crafting is probably a test run for a larger scale scavenger hunt. I think this makes sense and I wouldn't be too disappointed if there were some similarities.

My Concerns:

I think that simply adding a similar - but larger - scavenger hunt to create a precursor as a fifth type of acquisition would be unhealthy. This might sound a bit strange but my reasoning is as follows:

  • Acquiring the precursor you want by accident rather than through the hunt would cheapen the whole system, especially for newer players.
  • Acquiring a precursor while you are currently working on the scavenger hunt would be even worse! This is especially important if the components are accountbound.

I don't mind the ability to sell them to other players as it adds more of the 'class divide' I find interesting in games. Some players do the legwork and some players pay them.


An Example Solution:

Thanks for reading so far guys, this is where it gets a bit more speculative. The following is not perfect but in an imaginary world where I had 100% control of ANet, this is at least where I would start.

  • Step 1: Precursors become Ascended in quality and are no longer found in loot tables or the mystic forge. This sounds drastic, I know. My point here is to make them a more major step towards having a legendary. If Dawn is going to be harder to acquire than an ascended greatsword, why shouldn't it have the same stats? This still allows rich players to shortcut the system and keeps the intrinsic value of a precursor.
  • Step 2: Add NPCs at a few appropriate locations that are studying the history of Legendary weapons. These NPCs give a little backstory about how the Mists cause multiples of a particularly important weapon to exist. They are also based in a location vaguely important to the weapon. For example, the Rodgort NPC would be somewhere in Fireheart Rise, not too far from Citadel of Flames.
  • Step 3: These NPCs sell a guide/blueprint that allows you to craft the first step in the process. It costs something like 10g and with 400 in the relevant skill you can craft [Replica of (precursor)], a Fine (blue) rarity weapon. The crafting requires more materials than a normal level 80 weapon but not something quite as silly as a full stack of greatsword blades.
  • Step 4: Each step of the scavenger hunt increases the rarity of the replica by one until you get to exotic. Not only are you making progress towards your precursor of choice but it is also growing in power as you do so.

Step 4 is important for another reason. I believe the creation of a precursor should be akin to a tutorial on how to make a Legendary weapon. For example, one step should require a quantity of mystic clovers. On a side note, I think one step should be adding the dungeon gift currently required for the Legendary. The cost of these should be lowered to 300 tokens to compensate for needing two. It would be nice if in this process you could have goals like killing a number of specific enemies or completing certain event chains. If Anet are pleased with the way Foxfire is handled I would suggest adding a similar material to metal nodes but with the caveat I wrote above: they should drop from all nodes, not just the top two.

  • Step 5: Your Precursor is now Exotic and nearly finished. Upgrade to Ascended using 500 crafting. This should require something like a vision crystal and the weapon components, but not the inscription you would normally make.
  • Step 6: Your Precursor is finished! You completed a genuine journey walking in the footsteps of the original weapon.

The whole purpose of this is that you have obvious, well communicated steps to work through. These are communicated to you through the flavour text on your current rank of [Replica of Dawn] etc... I'd even suggest giving each rarity you work through a slightly different name:
Common - [Plan of Dawn]
Fine - [Replica of Dawn]
Masterwork - [Echo of Dawn]
Yellow - [Reflection of Dawn]
Exotic - [Birth of Dawn]
Ascended - [Dawn]


Signing Off:

Again, to anyone who actually made it this far thank you! I just want to stimulate some conversation on the precursor debate rather than simply reiterating the 'we want a scavenger hunt' argument. I've other topics I would like to talk about to this degree so I might end up doing some more lengthy posts in the future!

I'm Theoclymenus, I mainly play Purity of Ashes, a Sylvari Guardian on Seafarer's Rest. I have played since the beta weekends and I don't have a legendary yet. I have slight attention span issues so working towards one thing for that long is almost impossible for me. I love the game though! Feel free to contact me on Reddit or in game for any reason. I have other topics to try and cause debates about, so watch this space.

submitted by Theoclymenus
[link] [38 comments] read more

Warning: Possible DDoS attack in progress...

[ Aug 21, 2014, 6:18 am ]
So if any of you know someone or yourself play Runescape or League of Legends you know that a group called The Lizard Squad has been DDoSing both of their datacenters for about the last week. It would.. Show More

So if any of you know someone or yourself play Runescape or League of Legends you know that a group called The Lizard Squad has been DDoSing both of their datacenters for about the last week.

It would seem they found a new target in the forum of ArenaNet, the group just confirmed that they have thrown all NCSoft servers offline, for who knows how long...

submitted by yugas42
[link] [92 comments] read more

This is what Martin Kerstein, "Head of community and content marketing for Guild Wars 2", tweeted about 1h after Mike O'Brien's post on the forum. What do you think?

[ Aug 22, 2014, 6:18 pm ]
submitted by EmmaDurden [link] [119 comments] .. Show More

Coming back to GW2 this week after a year away. Forums and the web is almost universally negative. Why is that?

[ Aug 24, 2014, 6:18 am ]
I'm not a hardcore video gamer at all, much less MMOs. But I like dabbling in them from time to time, and have enjoyed playing GW2 again lately. But when I look online, the playerbase - and hell, .. Show More

I'm not a hardcore video gamer at all, much less MMOs. But I like dabbling in them from time to time, and have enjoyed playing GW2 again lately.

But when I look online, the playerbase - and hell, just about everybody - seems to be up in arms and incredibly toxic about the state of things with GW2 and ArenaNet.

I feel like I'm missing something here, because this goes beyond the garden variety griping I'm used to.

Can somewhat give me the high level overview to catch me up to things?

submitted by WillPhillips
[link] [4 comments] read more

NA Tournament of Legends Finals going on RIGHT NOW; Guildwars2.com posted incorrect date.

[ Aug 25, 2014, 6:18 am ]
Go here to watch: http://www.twitch.tv/guildwars2 Note: The website states that August 23 is the time for the NA Finals, but it's actually August 24 and is going on right now. https://www.guildwar.. Show More

Go here to watch: http://www.twitch.tv/guildwars2

Note: The website states that August 23 is the time for the NA Finals, but it's actually August 24 and is going on right now.

https://www.guildwars2.com/en/news/win-a-mini-llama-during-the-tournament-of-legends-2-finals-this-weekend/

submitted by lumpofcole
[link] [2 comments] read more

Its DDoS, I would take a break from GW2 this evening.

[ Aug 21, 2014, 6:18 am ]
The same source attacked Anet servers a couple weeks ago. Best thing you can do is just take a break from GW2 and reddit and ignore the troll. Thats my plan and I hope you do the same. There is not mu.. Show More

The same source attacked Anet servers a couple weeks ago. Best thing you can do is just take a break from GW2 and reddit and ignore the troll. Thats my plan and I hope you do the same.

There is not much Anet can do. So do not get online and go into an instance, because the person DDoS'ing will most likely continue this all night.

submitted by Llend
[link] [15 comments] read more

September 2014 Feature Pack Week 2: A Fresh Start (Topics)

[ Aug 25, 2014, 6:18 pm ]
https://www.guildwars2.com/en/the-game/releases/feature-packs/ Our second week of September 2014 Feature Pack reveals is focused on improving the Guild Wars 2 experience for new and veteran players al.. Show More

https://www.guildwars2.com/en/the-game/releases/feature-packs/

Our second week of September 2014 Feature Pack reveals is focused on improving the Guild Wars 2 experience for new and veteran players alike!

26 Aug Game Improvements 27 Aug Craftsman's Tools 28 Aug A Fresh Start 
submitted by aleccoTAC
[link] [34 comments] read more

8-20-2014 GW2 Servers Down?

[ Aug 21, 2014, 6:18 am ]
It appears Guildwars2.com is down as well. EDIT 1 as of 8:12pm EST Severs Back Up. EDIT 2 as of 8:14pm EST Severs Back Down EDIT 3 as of 8:24pm EST Servers Are Back Up EDIT 4 as of 8:27pm EST Server.. Show More

It appears Guildwars2.com is down as well.

EDIT 1 as of 8:12pm EST Severs Back Up.

EDIT 2 as of 8:14pm EST Severs Back Down

EDIT 3 as of 8:24pm EST Servers Are Back Up

EDIT 4 as of 8:27pm EST Servers Are Back Down

EDIT 5 as of 9:45pm EST Servers Seem Stable

EDIT 6 as of 10:02pm EST Servers Are Back Down

EDIT 7 as of 10:44pm EST Servers Are Back Up (Still Unstable)

I feel your pain guys

submitted by I_Wear_My_Sunglasses
[link] [188 comments] read more

PvP Statistics new feature on gw2score.com (in beta)

[ Aug 25, 2014, 6:18 pm ]
Hey everyone it's been a year since gw2score.com launched. I had a lot of people on it since then and I made quite some improvements. Currently I'm working on sPvP statistics. This can't b.. Show More

Hey everyone it's been a year since gw2score.com launched. I had a lot of people on it since then and I made quite some improvements. Currently I'm working on sPvP statistics. This can't be done some API so I had to find a other way.

My idea was to let the community (you guys) take screenshots of the end of a sPvP match. Which will be uploaded on gw2score where my programming magic will happen this calculate which classes won/lost, winrates per class, best setup and a possibility to filter by time.

I almost got the first part done. But for the second part I need your help to get me screenshots. Currently PvP Statistics Upload is running. You can upload 1 screenshot per day (this is just during beta for me to test it, after that you can upload as many as you want). I need the end of a pvp screenshot in every resolution possible to check if they all work. Could you guys help me with this :)?

When this part is done and everything is running I can setup the graphs with the real statistics.

The new part can be found at: http://www.gw2score.com/PvP/statistics

If you have any feedback or questions please let me know.

Ps: if the site says that the upload was failed it will still help me test the system. The 'failed' pictures will be saved for me to review and to test again.

submitted by Seiishizo
[link] [8 comments] read more

Share This

Just Added

From the Gallery

+ more
x
Page generated in 0.0279 seconds.
network

sites

featured