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I honestly think the dodge tutorial in starter maps is a great addition, but what about combo skill tutorials?

[ Sep 11, 2014, 6:18 pm ]
This is in no way a sarcastic post but a serious concern I have had for a long time. All the new players I have come across always had trouble with dodging and thought that this addition would be grea.. Show More

This is in no way a sarcastic post but a serious concern I have had for a long time.

All the new players I have come across always had trouble with dodging and thought that this addition would be great to train them. Then it occurred to me that I had to explain combo skills to many players who have made it to level 80 already. Combo skills are not really explained that well and even I admit that I haven't learned about them until a year later and never had the incentive to look them up.

I mean, it would be cool to focus on them and see them in action instead of in the heat of battle and not every class has access to all the types of fields or finishers.

Has anyone else encountered this problem of finding out about combo fields later on in the game? Whats your opinion about having a combo field based tutorial? Is it too spoon fed or not?

submitted by Dagos
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Started a new character post-patch

[ Sep 12, 2014, 6:18 pm ]
Hey guys. I see a lot of ranting about this new leveling system that came up with the update, and I coudlnt agree more with you, the principle of restraining things from players that could feel a bit .. Show More

Hey guys.

I see a lot of ranting about this new leveling system that came up with the update, and I coudlnt agree more with you, the principle of restraining things from players that could feel a bit more advanturous (or just considering people are lemmings) is quite sad and plain stupid. But Id like to remind you that most of the things you think are locked arent really.

The only things you unlock slower than before are the skills (utilities, downed, or underwater), weapon slots, and the access to personnal story. This is hurting the in-game immersion, but leveling up is now so fast you wont even notice it. Everything else is actually here, or not needed yet. The game is simply not showing it to you, and points out every aspect step by step, level after level. You can access to guild panel at level two, or unlock vistas/PoI, the game is just waiting for you to acknowledge about other stuff before pointing this up to you.

All the rest of the main mechanics are actually coming smoothly, right at the time youd need it. Lets check a few of those:

  • level 6 - able to equip fine rarity equipment : would you really have dropped blue gear before that anyway? Ive gotten to level 6 after doing 4 heart quests, and the starter ones dont even need to fight.

  • level 7 - PoI : "Points of interests are now shown on your map"

  • level 8 - Underwater combat : it turns out you couldnt even access a lake before level 8, the mobs would have wrecked you before you get there.

  • and so on

TL; DR: I advise you guys to go and try it. Even if adding restrictions to a game where youre supposed to be free is kinda breaking the immersion, everything comes pretty fast and you wouldnt have needed it before. The new interface is actually really nice and guides you through every aspect of the game smoothly.

Edits: formatting

submitted by Yzalium
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BL Key farming confirmed dead.

[ Sep 9, 2014, 6:18 am ]
"Yes key farming is dead. You get luck for completing your level 10 story now, not a key." - WoodenPotatoes comment on this video. Edit: To be super clear here, key farming "as we know .. Show More

"Yes key farming is dead. You get luck for completing your level 10 story now, not a key." - WoodenPotatoes

comment on this video.

Edit:

To be super clear here, key farming "as we know it" is dead. New methods may appear, but it's not clear how feasible they'll be.

See this thread, more specifically, WoodenPotatoes comment.

submitted by Game-game
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Regarding the Chalice of Rhendak and Rhendak's Signet

[ Sep 11, 2014, 6:18 pm ]
For the Treasure Hunter achievement, you need to get the Chalice of Rhendak and Rhendak's Signet. In order to do so you must kill Rhendak the Crazed, who is located inside the Flame Temple Tombs i.. Show More

For the Treasure Hunter achievement, you need to get the Chalice of Rhendak and Rhendak's Signet. In order to do so you must kill Rhendak the Crazed, who is located inside the Flame Temple Tombs in Diessa Plateau. Here are some notes on the event;

  • The event spawns every 10 minutes following Rhendak's death.
  • The Chalice and Signet are a part of his big chest that you can only open once per day per character. The Chalice drops fairly frequently. I managed to get the Chalice on my third attempt, which appears to be on the unlucky side as most players with me got it on their first or second attempt - however it is RNG so who knows what the chances of getting it are. The Signet, like all the other exotics you need to get from the world bosses, is very rare. If you do not get the items then you will need to swap characters and try again, or wait a day.
  • He is pretty powerful! He can probably down most players in three hits. If you have reflect skills, use them.
  • If you want to skip the mini-dungeon (which is actually a lot of fun, so do try and complete it at least once to experience it), Mesmer's can portal people inside to the final room, which is very helpful. Whilst I was trying to get mine a Mesmer was calling out in map chat offering portals, which is very kind especially if they were unlucky and didn't get the Chalice on a previous attempt.

Side note: if you want to gain access to the mini-dungeon normally, you have to complete the Flame Legion Battles meta event chain.

Hope this helps!

submitted by DazedRabbit
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Looks like ArenaNet posted those WvW videos they were asking for

[ Sep 12, 2014, 6:18 pm ]
submitted by Paralda [link] [23 comments] .. Show More

So I just found a Skritt burglar in Queensdale while leveling a new character post-patch

[ Sep 12, 2014, 6:18 pm ]
The damn thing had 7 players running after it the whole way, but since we have no skills and our stats are low, we didn't manage to kill it before it disappeared. The loot bags that it dropped alo.. Show More

The damn thing had 7 players running after it the whole way, but since we have no skills and our stats are low, we didn't manage to kill it before it disappeared. The loot bags that it dropped along the way also could not be picked up at all, they just sat there mocking us. I guess it's for the best though, if I were a new player and a chest turned into a little rat person that I COULD kill before it vanished, I would probably be so confused that I would uninstall the game! Also don't get me started on how confusing loot bags are, I mean what do you even DO with those things? I sat on one and it did nothing, and that made me feel sad and disillusioned with the game. If I could open it and it had things inside, I literally might have died :(

Honestly though I assume the burglars are just a bit buggy at the moment, but it's so much more amusing to think that the patch may have intentionally gated the level at which you can pick up skritt loot bags :D

submitted by Towering_Pile_Of_Ham
[link] [15 comments] read more

[Discussion/Thoerycraft]The Trials of the Six

[ Sep 8, 2014, 6:18 am ]
I know according to the lore the gods disappeared and such ,but while I was doing PS one of the quests allowed me to channel the powers of Balthazar for a short while. That led me to think what if we .. Show More

I know according to the lore the gods disappeared and such ,but while I was doing PS one of the quests allowed me to channel the powers of Balthazar for a short while. That led me to think what if we were able to fight mock versions of the gods as a trial of sorts and the rewards would be armor/weapon skills where you choose the stats and look amazing. Honestly I would love to fight against Kormir as her and Abaddon fight for control of the body while your party duke it out XP. I will make more indepth information on this soon this is just a preview.

submitted by Ruised
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Currency Exchange and Trading post API online

[ Sep 9, 2014, 6:18 am ]
Hello everybody, Just a heads up, it looks like Arenanet has enabled the new Currency Exchange and Trading post API. http://api.guildwars2.com/v2/commerce/listings http://api.guildwars2.com/v2/commer.. Show More

People always ask for rewards for doing hard things.. What would be a good "hard thing" that you could see being added?

[ Sep 13, 2014, 6:18 pm ]
I kinda like the way 2007 runescape did it, where you had to do certain things before you could: craft armor, get certain shield skins, etc. Something cool would be to make people go through one fract.. Show More

I kinda like the way 2007 runescape did it, where you had to do certain things before you could: craft armor, get certain shield skins, etc. Something cool would be to make people go through one fractal-sized dungeon by themselves, with maybe a few NPCs, and at the end, you had to do a puzzle or something, or kill a unique boss by yourself or something. Thoughts on challenging PvE content that could reward unique skins?

submitted by Granoss
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A few things about the key running now, based off /u/neltisen 's post. Promised a spreadsheet, here it is!

[ Sep 12, 2014, 6:18 am ]
Hey all! Yesterday /u/neltisen posted about key runing after the patch, I promised to create a spreadsheet about it. I haven't figured out to cost neutral it yet (first idea failed) Also a few not.. Show More

Hey all!

Yesterday /u/neltisen posted about key runing after the patch, I promised to create a spreadsheet about it. I haven't figured out to cost neutral it yet (first idea failed)

Also a few notes, I did it solo with a Guardian in 33 min, crafting took 13 min proof and the quest took 20 min, on par with prepatch keyruns, with a group of 3 or more it could be sped up during the quest part.

Spreadsheet

If ye have any comments or improvements I would be happy to take them on board.

Enjoy!

Edit, forgot to reference the article here just in case (above as well)

Edit 2, I love how this post was categorised as a question, it's more answering a question than asking it xD

submitted by Silveress_Golden
[link] [16 comments] read more

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