It seems that the page you are looking for is not here. You can always try a search, or have a look below at the most popular pages for the week and see if anything there might interest you.
Relics of Orr is a show that's been going on since 2010, and we're creating audio shows again for those that commute or prefer audio media over video. Bear in mind that our Youtube channel and Twitch channel will remain active as well.
That said, we talked with Nike from DnT about the April Feature Patch. Thanks man.
So if you're interested, come on over and have a listen or subscribe through your preferred feedcatcher.
Walktrough on how to get to the Grand Chest, Located inside the Ship of Sorrows. This wil unlock the Grandmaster trait from your 4th trait line.
Which are the following:
Elementalist: Aquatic Benevolence
Engineer: Experimental Turrets
Guardian: Force of Will
Mesmer: Disruptor's Sustainment
Necromancer: Unholy Martyr
Thief: Assasin's Equilibrium
Ranger: Survival of the Fittest
Warrior: Phalanx Strength
tl;dr: During 2nd phase, kill mobs because they actually kill golems and drop champ loot. If you're standing around ranging the dragon in both phases, you're wasting everyone's time and miss out on champ loot.
I'm not sure if anyone noticed this, or if it has already been posted here, but with the whole "fixed scaling" thing that ANet did with the Feature Patch, the Claw of Jormag fight actually became somewhat challenging, at least judged by the old meta.
The first thing you might notice is that if you stand around on the right edge, half of the stack dies from time to time. This is nothing new, since it's been like that since the Tequatl patch. Why people still stack there is beyond me.
The second thing you notice is that if you hold on to your Charrzooka from phase 1 or just regularly range dps the Claw from outside the debuff effect, it will take very long to go into its vulnerable phase ("The wall's down! Strike now, while it's stunned!").
Why is that? Because the golems actually die now on their way to the dragon.
edit for clarification: Yes, they have died before, mostly from the crystals, but now the mobs have become a serious problem as well.
The solution? Stop auto-ranging the dragon and start killing mobs. To sweeten the otherwise sour deal (from idling and auto-attacking to running around and killing mobs), ANet re-introduced champion loot for champions spawning during the Claw of Jormag event.
As a comparison: My first post-patch attempt killed the Claw of Jormag with around 30 seconds left on the timer. The second attempt, with half of the people focussing on mobs (and crystals, obviously), killed it in around 15 minutes total (and probably made it to the next event on the schedule).
Similar tactics might be applicable to the first phase (defending cannons), but I haven't noticed any difference there so far.
Didn't realize it until I unlocked it yesterday, but it's sellable. Currently ~50g.
For anyone curious, the rough hour requirement is 400 minutes, or 6.66 hrs(you can definitely knock it out faster with all wins/huge points).
So ~50g/6.66 = ~7.5g per hr(non-repeatable of course, one-time skin). Not bad.
Since I haven't seen a post about this yet, I figured I'd share my insights. Make sure to leave your feedback and builds as well. Let's have a grand ol' discussion on how overpowered we are exactly :-)
Since the classic D/D elementalist lost a chunk of damage from the ferocity changes, particularly celestial crit damage. I went for a couple of cleric's pieces to minimize impact, while also boosting my crit chance from the standard 25-30 to a solid 35. This will help in proccing sigil of strength and lifesteal food as well. Choosing runes of water over hoelbrak or strength is a personal choice originating mostly from the fact that I run in a 3-5 man squad very often, which is also why I run 0/10/0/30/30 (aura sharing is god!). I found combining double might sigils with a might duration set put me above 25 might too often, effectively wasting might duration investment, especially with frozen burst being a blast finisher. The 20 percent boon duration, healing power boost and the tier 6 heal (about 1k in a 600 radius) are very strong, even more so in a group scenario. Lifesteal food is VERY strong. It's tempting to make your stats look better with standard stat-boost food, but the amount of healing and damage this food puts out is insane. Especially because it goes through toughness, endure pain and protection.
The one downside of this build is a rather low toughness level. However good protection uptime with 50 percent boon duration and HUGE water heals from 800 healing power are enough to compensate in my experience.
When running solo or duelling, I swap to runes of strength, swap strength sigil for sigil of leeching (might overflow), and swap my traits for 0/10/10/20/30. I'll swap in a soldier's dagger as well (with leeching on) in duels to compensate for the loss of guard stacks. Although in reality I'm often too lazy and just run with the aforementioned build, so far with great success.
As for PvP, I've run some stupid glass S/F 30/30/0/0/10 with fresh air and blind on burn. It works but it's silly. Some standard 0/0/20/20/30 soldier's D/D, it doesn't work to me.
The two interesting builds I have found is a zerker 0/15/10/15/30 D/D set with runes of strength, sigil of air and battle, ER, arcane wave+shield+lightning flash. Burning speed evade truly shines in this build. This setup does massive AOE burst damage. Absolutely massive, while retaining 1v1 potential with sigil of air dps and burning speed evade.
The second interesting one is a very 1v1 centered hybrid build using the massively buffed celestial. I'll give credit where credit is due and link to the posts and video describing its effectiveness. link
Haven't been able to make a classic bruiser cantrip D/D ele work yet, but as far as I can tell, celestial amulet will be the way to go.
Elementalist feels extremely strong to me in WvW roaming and smallscale. I'm honestly very worried about getting nerfed into the ground, because the stuff I've been doing doesn't feel legal. Maybe that's just because people are experimenting and/or running with sub-optimal builds, but I've had a number of experienced players join my party saying they had flashbacks to the glory days of D/D after losing to me. We all know what they did do ele after these days...
What have you been running, and how have you been experiencing our current strength?
Here is a more thorough guide for building a Guardian for Dungeons, Fractals, and general PVE now that the ferocity patch is out. I went over the two best builds that are out currently which are the GS + Sword/Focus and Hammer, gear, skills, rotations, consumables, etc.
Death and Taxes - http://www.dtguilds.com
I tossed this together over the last few hours after a guildmate was having trouble remembering the new world boss schedule.
Not all the location information is correct and my color scheme will probably make your eyes bleed but if people find it useful I'll expand on it over the next few days.