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Hi, my Trading Post is not working since last days for me (see picture below). I tried to deleted preferences (Library/Aplication Support) and even I tried the game in 2 different Macs. Always the same problem!! ANET is not answering me.
Anyone knows how to fix it?
Thanks solo much!!
It's in Vigil Keep in Gendarran Fields super high up swinging from a rafter. I don't know how someone got this high up as I am in picture, I took a portal up. I was not the first in the group to notice it. I did a quick search of sub and google and didn't see this one mentioned.
The TP has always been a bit flakey and even more so on Mac. But judging by the forum for the last 3 days or so it's been totally broken for a lot of Mac users.
No solution yet. Just a post to let everybody know that, no, it's not just you.
Edit: Three minutes after I posted there was an Anet response to the forum
Hello all, I talked to the Mac team this morning. A fix for the most recent TP issue is going in today. Regarding the on-going issues in this thread, they tell me that it it actually spans across more than the Mac client. And theyll have more information on those fixes later.
|Sea of Sorrows||5||6||11||12||17||18||23||24||29||[-3-]||~400~|
Points are bold if the server is in the top 3 servers for the week. This tournament is "Swiss-style," so each server gets 1, 3, or 5 points added to their score depending on how they place each week. Ties are broken by rating.
I was curious if anyone else is making a todo list for themselves for what to do on patch day this week? I have been thinking of it, and have come up with a few things I will be doing. I will add anything anyone else adds in the comments. Edit: Added things todo before the patch. If you have suggestions for that, please comment as well.
Todo before Patch:
Todo after Patch:
Login to each character:
Login to each character again:
I am sure I am forgetting a ton of things. I look forward to what people add to this list, or have as their own list.
Edit: Added a few things from the comments, made a few items more clear for folks and added a few more things that came to mind.
Edit2: Since some are confused, this was originally posted for what to do AFTER the patch. If there are things that need to get done before the patch, I can add those above as well. I have added a few things related to PVP skin/crafting system, that really NEEDs to get done before the patch.
you can search that users other videos for the other features it has. This mod seems to bring a lot of things you would expect to find in any WoW UI addons.
I seen that the other DPS meter that was posted here is out of date and no longer works so I decided to post this for theorycrafters who still want somthing to calculate dps outside of hours of using spreadsheets. It also works for condition damage.
-This does read from the games memory which is against the ToS, use at your own risk.
I'm sure you've all noticed the poor rediquette followed by this subreddit when it comes to downvoting: there is a great deal of "I'm not interested in this so I'm downvoting it" and "I disagree with your opinion well-formed opinion so I'm downvoting it" and other things that the voting system was not intended for.
The biggest examples of these can be seen in any posts talking about playing game modes in specific ways (i.e. GvGs, non-zerker builds in PvE, rolling a Warrior, etc.) But I didn't come here to try and solve that issue, everyone has their likes and dislikes and that is just fine.
But the issue arises when people who dislike something downvote topics that are still interesting to a bulk of the other players. If you peruse the 'new' tab of this subreddit you'll see tons and tons of posts every day that never make it anywhere because they get instantly downvoted for no reason at all.
So what I would like to propose is that /r/guildwars2 implement a CSS trick similar to what /r/mashups/ has: where only the upvote button is immediately available. While this doesn't remove downvote functionality, it prevents it from being abused like it has been in the past. This doesn't need to hide the score of a post or apply to the comments section, but I firmly believe that the removal of the downvote button while browsing the subreddit will improve the content and the happiness of the community very quickly.
Since this is just a CSS trick, this will not actually remove your ability to downvote. Visiting via a multireddit, mobile, the front page, searches, etcetera, will still allow you to vote as usual.
/r/guildwars2 is still a somewhat smaller subreddit and we already have plenty of great rules that prevent bad and spammy content from showing up here. This will not prevent bad content from overtaking good content either: if content is bad it will not generate the upvotes it needs to get exposure. When +1/-43 and +64/-64 submissions get lumped together as "bad content" we all lose. Downvotes are not useful on this subreddit and only serve to harm the community in terms of content production and conversation quality.
Please share your thoughts below. I'd love to hear what everyone else thinks about this.
tl;dr: Downvoting isn't useful on this subreddit. Discourage it with a neat trick like /r/mashups did.
EDIT: I'd like to thank everyone in the comments section helping to support this! :)
Crazy idea, want to see what people think.
In August 2013 most champion-level mobs were given a champ bag as a drop to reward players for killing them. This was done for 2 main reasons:
1- To reward players for taking the time and effort to kill a champion, an activity which wasnt very rewarding prior to the patch. 2- To motivate players to explore the world a bit more to seek out champions for loot.
This patch led to the oh-so-controversial champ trains, which WILL NOT be discussed here. Instead, I would like to propose how the update to champs SHOULD have gone
STEP 1: Make champion mobs named monsters. (ex. Champion Rabbit -> Fluffy McNibbles [or something to that effect]) a. This would make champs more unique and could add a lot to the lore of Tyria. It could also create a lot of opportunities for unique skins and titles.
STEP 2: Use a wider variety of spawn methods: a. Timed spawn (this is how most champs work now) b. Forced spawn (they appear as part of a Dynamic Event or other activity) c. Lottery spawn (they appear randomly, under specific conditions, or after a certain place-holder mob is killed)
STEP 3: Institute a Monster Hunter achievement track a. Award achievement points for each first-time champ kill (small amount, maybe 1 pt per champ) b. Have titles available for reaching certain numbers of killed champs (50, 100, etc.) c. Award a Monster Hunter Token for killing a certain number of champs, first-time champ kills, or randomly and rarely as a drop from champ bags.
STEP 4: Create a Monster Hunter NPC Vendor a. Redeem Monster Hunter Tokens for unique skins (weapon, armor, even trinkets just for prestige) b. He gives out a bounty that prompts you to go looking for a specific champ, the completion of which will result in small bonus reward (daily, unique for each account, bouncy chest would be easy to implement)
STEP 5: Discuss this idea. Pros, Cons, etc. I understand and accept that there will be trolls here, but if we really want to see some improvements in our wonderful game, we should strive to be as constructive as possible. Have fun!
The Foostival event, originally held in 2013 in Paris, was created by fans, for fans, to bring many different Guild Wars 2 communities together. Last years Foostival was a success, and the party only grew in 2014! Hundreds of players from across Europe took part in events held simultaneously in Paris and Hamburg and were joined remotely by players from the Romanian community.
Over the course of one Saturday afternoon in March, Guild Wars 2 players came together to share in the spirit of the Foostival. Most met old friends who they had been playing alongside for years, and many new relationships were formed. In addition to bringing friends together, Foostival was a great opportunity for us to hear your feedback first-hand, raffle loads of Guild Wars 2 prizes (including the coveted toaster), enjoy a jumping puzzle or two, and many other quaggan-related shenanigans in game.
It was amazing to see how this event has grown since 2013, and we hope its success continues in years to come. Wed like to share our thanks to everyone who attended or took part from afar and send a special thank you to everyone who worked tirelessly to bring Foostival to the masses for 2014. Even as the event was drawing to a close, plans were being hashed out for 2015. We look forward to what next year has in store!
As the spirit of the event is to share the fun, we have put together a little video for your enjoyment.
If you want to know more about Foostival, keep up with information, or get involved with organization for next year, please check out the Foostival website!read more