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There has been a lot of discussion over the past 24 hours about the changes to the gem conversion system, this post will serve as a mega thread in order to stop the subreddit being flooded.
Improvements New Currency Exchange UI:
The Currency Exchange UI has been overhauled to be quicker to use and easier to understand.
Quick exchange options for both currencies are now visible on the front page of the Currency Exchange.
The comparison between Exchange for Gold and Exchange for Gems prices is much more obvious.
Fixed exchange amounts have been set to simplify the exchange process and remove confusing rounding points.
Added a preview of new balances.
Added an improved confirmation UI.
At least, for me, MacBook Pro 2013
I'll be playing bootcamp way the next few days I think.
UPDATE: WvW and sPVP works fine. Maybe just karka map or laptop needed a restart UPDATE2: It happens to me when I go to the desktop using cmd + tab and then come back to the game. It fixes changing map. (If anyone could try it too that would be helpful)
Patch was a bit late today but here are the new items and features from this patch, enjoy!
Will update the codes over time Edit: that's about it!
Edit2: Oops, forgot the loading screen
|[&DA0AAAA=]||Noble Count Outfit|
|[&C0wWAAA=]||Replica Job-o-Tron Backpack|
|109765_0427||Replic Job-o-Tron is watching you.|
|109621_0734||Replica Job-o-Tron Backpack Available Now!|
|109621_0736||Customize your appearance with this talking Replica Job-o-Tron Backpack. He has found gainful employment on your back. It does not increase your combat effectiveness but does provide moral support. Sometimes.|
|[&AgE4BwEAAA==]||Mini Candy Corn Ghoulemental|
|109709_0335||This peaceful spirit seeks to protect children and innocents from harm. Also, she likes snuggling.|
|[&AgElBwEA]||Mini Zuzu, Cat of Darkness|
|109709_0337||A feline familiar frequently found following the footpaths of fallen foes.|
|Trinkets and upgrades|
|[&AgEqBwEAAA==]||Poly-luminescent Undulating Refractor (Green)|
|[&AgEsBwEAAA==]||Poly-luminescent Undulating Refractor (Orange)|
|[&AgEvBwEAAA==]||Poly-luminescent Undulating Refractor (Black)|
|[&C00WAAA=]||Haunted Gramophone (preview)|
|109633_0096||The Haunted Gramophone is the best way to get in the haunting spirit! Get yours today!|
|[&AgEzBwEAAA==]||Bottle of Batwing Brew|
|[&AgErBwEAAA==]||Flask of Pumpkin Oil|
|[&AgExBwEAAA==]||Vial of Maize Balm|
|[&AgEnBwEAAA==]||Lump of Crystallized Nougat|
|[&AgEmBwEAAA==]||Recipe: Pumpkin Oil|
|[&AgEpBwEAAA==]||Recipe: Crystallized Nougat|
|[&AgE0BwEAAA==]||Recipe: Batwing Brew|
|[&AgE1BwEAAA==]||Recipe: Maize Balm|
|[&AgE2BwEAAA==]||Recipe: Sharpening Skull|
|[&AgFBBwEAAA==]||Candy Corn Gobbler|
|109621_0657||Bloody Prince's Toybox|
|109621_0655||Ugh. It's my sixth birthday all over again. Prince Edrick Thorn|
|109626_0910||Harness the magic of your candy corn to transform yourself and receive boosts.|
|109688_0407||Double-click to transform into a swarm of bats.|
|109691_0716||Endless Bottle of Batwing Brew|
|109725_0148||Double-click to unlock the Tricks and Treats collection.|
|109695_0626||Double-click to unlock the Bloody Prince's Toybox collection.|
|[&AgEjBwEAAA==]||Bloody Prince's Toy Chest|
|109654_0534||This necklace shimmers with strange, spectral luminescence.|
|109781_0538||Paranormal Disturbance Zone|
|109765_0399||Reviving an ally grants Feline Fury to both you and your revived ally. Feline Fury increases all attributes by a small amount. +10%% Experience from Kills +30%% Magic Find|
|109765_0404||Reviving an ally grants Ghoul's Grasp to both you and your revived ally. Ghoul's Grasp increases condition damage, precision, and toughness. +10%% Experience from Kills +30%% Magic Find|
|109765_0406||Reviving an ally grants Pumpkin Prowess to both you and your revived ally. Pumpkin Prowess increases power, toughness, and vitality. +10%% Experience from Kills +30%% Magic Find|
|109781_0535||DO NOT LOCALIZE - This event serves as "impending doom" UI for the statue being destroyed in LA.|
|109765_0449||Attaching items and coins to in-game mail is restricted for new accounts. As you continue to play, this restriction will be lifted.|
|109765_0453||You can't teleport while a player is in a full map.|
|109765_0454||You must be in a party to teleport.|
|109765_0455||You can't teleport while a player is in a tutorial.|
|109765_0457||You can't teleport to a player in another shard.|
|109765_0459||You can't teleport to an offline player.|
|109765_0460||You can't teleport while a player is in an instance.|
|109765_0463||You can't teleport while a player is in combat.|
|109765_0465||You can't teleport right now.|
|109765_0467||You can't teleport while a player is on the character selection screen.|
|109765_0470||Are you sure you want to travel to __?|
|109765_0471||You can't teleport while a player is in PvP.|
|109765_0473||You can't teleport while a player is in WvW.|
|109765_0475||Summon a friend to your location.|
|109765_0477||Teleportation is possible once every %num1% hours.|
|109765_0481||Summon Request (__)|
|109765_0486||Teleport to a friend's location.|
|109765_0489||You can't teleport to a player in a different world.|
|109765_0491||You can't teleport to a player in another build.|
Anet have explained the change to fixed amounts of gem conversion as a change designed to help newer players, but it's rather clear that this is just PR speak (poorly) designed to hide the reality of why they changed it. I will be the first to admit that much of this is speculation, and it has to be, unless Anet ever admit it, but I believe I present a decent explanation for why this is being done.
As it stands, the minimum is ~75 gold for 400 gems. What "New Player" has 75 Gold, unless they have been buying gems for gold already, in which case they already know how to purchase gems, and use the conversion window. Granted the gold to gems window was a little more confusing as you couldn't just enter the gem amount you wanted, but instead entered the gold you wished to convert. Players with 75 gold have shown themselves to be capable of managing the game, and presumably managing some dungeons, fractals, or other profitable content. Are we to believe they could not understand the simple gem conversion windows? No! This is the clearest indication that is was not for new players.
Anet have always run the gemstore in such a way as to leave players who buy gems for cash with gem amounts after common purchases, or to require them to purchase two lots of gems. Black lion keys leave you with change out of 800 gems, many items were priced at 900 gems, or 500 gems. This is designed to give people incentive to spend the remaining gems, so where I may have only spent my 200 gems on devil horns, I am forced to buy all 800 gems. While some people may leave it at that until the next item they really would have spent money on anyway, it lowers the barrier of entry and people may decide to buy something else on impulse, that they would not have reached for their card for, meaning that when that second item they are willing to spend money comes along, they may need to buy more gems. This change to the conversion window creates the same situation again, where players who wish to purchase devil horns, for example, now need to spend twice as much gold to get them (I'll get back to this), and leaves them with change. That change might be spent on a swimming or killstreak booster (no doubt their biggest sellers ;) ).
Now, you might say that this does not make any more money for Anet, and directly, it does not, as they made the money when someone bought the gems to sell for gold, not when you bought them to buy content, but it does mean that the supply of gems is less, making each more valuable. This makes it harder and harder for people to purchase them with gold, and more and more profitable for people to buy gems to sell for gold. Eventually this would reach a point where it would cancel out, and many people would stop buying gems with gold, prices would drop, and people would buy again (but there are ways around this which I will get to).
Both the fixed amounts of gems, and increase in gem costs make it harder for players to purchase gems with gold. These two issues make it very hard for new players to ever start purchasing gems with gold. Lets take the devil horns again at 200 gems. I have 50 gold in my account, and want the devil horns. In the previous system, I convert ~37g to 200 gems, and purchase my horns, wearing them around for Halloween. In the new system I am faced with the prospect of having to earn 25g more, before I even have the option to purchase gems, and at that point, I must spend all of my money on the gems. I buy 400 gems for ~75g, buy the horns leaving me with 200 gems. I go to convert those back and realise that I can get 20g back for 150 gems because I don't even have the option to spend it all on gold.
Similarly for another player who has maybe 90g. He gets the horns and has 200 gems left. As he still has 15g on his character, he might just spend the remaining gems on the gemstore and deal with being poor for a while rather than "wasting" money on the poor exchange rate back to gold.
But what of the new player who has his 50g but can't quite manage the grind for 25 more right now for the horns? He could have them in the old system but now? Now he considers purchasing gems with cash! More money in anets pocket thanks to this change. Even the player with 90g might decide that the 75g is too much from his savings, and reach for his card to get the horns.
Finally, they have removed the graph, which suggests to me an attempt to hide the behind the scenes workings of gem conversions. Mind you, that was already quite possible, as they control the graph, but it does merge with something I mentioned earlier. If people keep spending more gems bought with gold, then, in a fairly run system, the price would rise as more and more are bought, making the purchase of gems to sell for gold more attractive. However, at a point, people would be more likely to purchase their own gems with cash, rather than gold, as the price got too high, meaning a drop in price, or too many people would flood the market with gems, meaning a drop in price. However, it would be in Anet's best interest to have the gold price of gems keep rising, so that it's too expensive for people to spend gold on them, but also really profitable to sell gems for gold. You can't have both though, either gems are too expensive to purchase, and nobody can sell them, or people are buying gems, and people are selling them. This is the concept for the gem conversion. But that assumes anet don't just lie. Anet can just keep increasing the cost per gem, and if nobody is buying gems with gold who cares, their system still gives out gold to people who sell gems, and that exchange rate never ever needs to come back down. It get's less and less possible for people to ever get gemstore items with gold, and more and more profitable for people to purchase gems to sell for gold. Anet will have essentially removed the ability for all but the most hardcore players to ever get anything with gold, while still being able to say you can purchase store items with gold.
Finally, I'd like to mention that I don't think this is directly Anet's fault. Early on NCSoft (owners of Anet) were partially acquired by nexon, and a "Monetization Lead" was hired, who previously worked for nexon. She is still there, and I believe, one of the major reasons the gem store is so horrible.
I keep seeing posts on how to become rich and people who reply with overly complicated ways to succeed. I see "Super Secret Methods" and "must have a spreadsheet to win" comments. To me, thats a bunch of hogwash. The truth is, it is pretty simple to take 5-10 gold and turn it to over 100, 200 and even 500g in as little as a week. I might ruin some markets in this post but I will give you legit examples and a simple way to not rely on those TPCALCS and such.
Rules I follow.
MINIMUM 20% Profit before fees
Don't buy unless I can flip it quick
24 hours I pull any items that haven't sold IF they aren't near the top of the sell order.
NEVER be afraid to lose money
ALWAYS HAVE ALL OF YOUR MONEY TIED UP!!!! It doesn't make you any money in the bank. If you need to buy something, pull a low performing order.
Recheck your sell/buy orders whenever you can. Honestly, the more you check the more familiar you become with the prices.
Check your sold history often. You'll quickly realize what is making you quick money.
The reason I pull my orders is because I know that I may lose some money up front, but my money is just sitting there, not doing anything. It's tied up and not making me a darn thing. I want to recheck that market, adjust my prices if I can and re-list those items at a price in which they will sell faster or get out of that market all together and move it into one that is moving quicker. This theory can be extended past 24 hours once you have plenty of money and are not trying to build up quick gold. There is also another instance in which I NEVER pull an item...and that is when you control the item outright. But that's a little more advanced than I want to get into.
Lets get this out of the way too...
Calculate your profit.
In other words, you generally don't buy an item unless it has a minimum of 20% difference from the buy orders to the sell orders. There is a price range that has a decent return and is a quick flip that this theory enters into a "grey zone." Example...Sigil of Bloodlust has a buy order for 8g20s and sells for 10g....It's under my 20% idea but still is a quick flip and an instant 30s. I generally jump all over these opportunities. Sigil of Force and Rune of Perplexity are other examples that fall into the "grey area." I've found the "grey area" to generally be on items in the 5-15g range. On expensive items, you generally always want to use the 20% method unless it is a new introduction to the game, such as skins and dyes as those generally can be flipped at less than 20% for a quick gold or two if not more. Be warned though, these markets are ripe for undercutting so don't jump into them thinking this will be easy, it won't.
Many people use websites such as GW2TP, GWSPIDY, etc...and while they do have legit items there and it is a helpful way to "understand" the market better, it is not MY recommended way to play the TP. And here is why... The lists on those websites generally show items on their front pages that take forever to flip. Feasts, Mini Reef Riders, Cleric's Iron Sword of Hydromancy aren't a quick flip. Hell, you might be sitting on those items for a month or more. If you dig deep in those websites, you will find true flippable items, but why waste your time there when you can look at the actual items on the TP in-game.
Start by doing this...
10/12/15 slot bags - easy peasy 18/20 slots don't have that quick of a turnover rate because of the cost
Level 0-1 BLUE Mighty Weapons and Armor - (Stay away from Maces/Torches/etc) Many have profits of 400% and more and are quick flips - Who hasn't made alts
1st POWER Earrings/Amulets/Accessories - Double your money.
Rare Runes and Sigils - People buy in bulk(50-250 at a time) to Toilet them
Superior Sigils and Runes - Buy the ones under 1g but not less than 20s
Eggs - 78c/99c atm (Bulk item - orders of 2500+)
Butter - 1s/1s30c atm (same as Eggs)
Elaborate Totem right now is 31s/40s - that's a healthy profit in bulk and a quick sell.
T1-5 crafting mats - Look at them all, some are no profit, some are little profit and some are a whole lot of profit
That's all I am going to list otherwise I could go on forever...But keep in mind, you HAVE TO PAY ATTENTION to the prices. ALL have ranges they sell in...Rune of Divinity is ALWAYS between 90s and 1g50s. Mesmer Runes are always between 30-60. Thief Runes are always between 8-22.
I hope this helps some people. Flipping isn't as hard as people make it out to be. You don't need a spreadsheet or a website, you just need basic math skills and you'll see profits before you know it. Most important thing you can do is try it and PAY ATTENTION to the price ranges and not be afraid to lose every once in awhile. Good luck all.
I am creating minigame in unity3D to tribute living world season one!
Btw, if anyone is willing to help with sprites and sounds/music, just write down here :D
Edit: people misunderstood what i wanted mostly :P it's about the battle ON breachmaker, example screenshot: https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/139592/breachmaker_falling_1.jpg
I recently took the time to browse chinese networks in order to search informations on Halloween 2014 : What our neighbors thought about that event ? If they were looking forward ? ...
And, so far, all of this looks very positive.
That being said, here is what I found : an "unofficial" annoucement for Halloween 2014
KongZhong released the page for Halloween 2014 : http://gw2.kongzhong.com/news/20141016/2072.html
So, everything below is "official"
After a translation, Halloween 2014 will be based on the same basis as 2012 and 2013 (Carving Pumpkin, Haunted Door...)
So, nothing new. It was already stated by ArenaNet (Source)
But, it is also stated that we will face Mad King AND his son the Bloody Prince... Mistake/extrapolation made by the author ?
And, as you can see, LA is not rebuild for the event.
By the way, here is a real new information I found :
New items collections for Halloween 2014 (New mini reward)