Login

Sign Up

We will not share your personal details with any third party.

your source for guild wars 2 discussions, news and pics

This page is not available

It seems that the page you are looking for is not here. You can always try a search, or have a look below at the most popular pages for the week and see if anything there might interest you.

Would you like to search for something instead?

Checkout the Top Pages this Week

Colin Johanson on creating stickies with key discussion points for every sub-forum

[ Aug 25, 2014, 6:18 am ]
Colin Johanson: What if every major thread offered a dev sticky at the top that summarized the key discussion points around that area were aware of as a dev team? Wed track the last major update(s) t.. Show More

Colin Johanson:

What if every major thread offered a dev sticky at the top that summarized the key discussion points around that area were aware of as a dev team? Wed track the last major update(s) to those areas that shipped live in the sticky thread, and each time a new update is made update that thread accordingly.

https://forum-en.guildwars2.com/forum/game/gw2/Brainstorm-Key-Discussion-Points/first#post4328713


I think this could be a good first step to make development a bit more transparent. The policy still stands though:

Per company policy (see Mike OBriens post for his summary of ArenaNets dev communcation policy) we wouldnt be able to discuss what is currently in development, or what progress were making on it. It would purely be a list of core high level topics we are aware of and think are important in Gw2.

here the other bullet points:

  • not a discussion thread

This would not be a discussion thread well be using the CDI for those developer and player discussions. This would be a closed sticky that simply provides a list of what high level areas were aware of and what weve last done in those areas to help provide a road map for players of things wed like them to discuss and brainstorm. This post would be in an effort to help drive, and help create discussion.

  • no time frame

These lists would have no definitive time frame when they would be updated. Iterative development can be fast, it can be slow (hi precursors!) and sometimes prioritys can change over night based on player feedback, company needs, or even things that occur due to staffing changes from illness, vacation, etc.

  • updates are being made, threads opened

If we decided something that was a key discussion point has either been completed, changed, or removed from our list wed update the sticky thread and also leave an open discussion thread in that forum with a summary of that change of status. If it hasnt been removed from the list, you know its still a core discussion point for the Gw2 development team.

  • focus on the biggest discussion points only

There are way, way too many discussion points in a game as big as Gw2 for us to cover all the things everyone wants to talk about. Wed simply be focusing on a handful of the very top biggest discussion points were concerned with. It doesnt mean we arent working on other stuff, but it can at least help provide a discussion road map to the bigger picture.

  • localisation on that info being made

These sticky threads, and the updates when they change would be localized into all languages on all forums, to ensure were clearly communicating to all our fans rather than just in English.

submitted by Maarius81
[link] [26 comments] read more

[Deep Discussion] Precursors, Scavenger Hunts and Possible Problems

[ Aug 23, 2014, 6:18 am ]
Intro: Hello everyone! I thought I would write up a big wall of text about Precursors and wider concerns. I am going to go through a quick summary of current acquisition, where I think mechanical and .. Show More

Intro:

Hello everyone! I thought I would write up a big wall of text about Precursors and wider concerns. I am going to go through a quick summary of current acquisition, where I think mechanical and psychological problems arise, the potential scavenger hunt that one day might release and finally my views on how to handle precursors. I think in the current light of the slow feature pack reveal and a lot of grumbling that it would be healthy to have a big deep discussion with some healthy speculation.


The Situation as is:

Precursors are expensive; really expensive. At the time of writing, the cheapest sits around 200g and the most expensive are above 1000g. This is a huge amount of money for old or new players. Every other aspect of Legendary creation is either cheaper or is something you can more gradually work towards, like the t6 mats for the Gift of Fortune. Currently, you have the following ways to acquire a precursor:

  • Get one as an incredibly lucky drop from game content.
  • Get one from the mystic forge, a huge gamble.
  • Save up enough gold to buy one from another player.
  • Convert real life money into in-game gold to buy one.

Personally, I don't think that any of these options are fun or rewarding. The chances of getting one as a random drop or from the forge are far too low and, unless you are specifically forging the weapon type you want, you are most likely to get a precursor you aren't interested in. The gold grind for the average player is crippling, especially with the prices of precursors steadily climbing.

I believe this leads to an important psychological split: either you acquire one by accident and it loses its inherent value (an inherent value I believe should be attributed to the Legendary, not the precursor) or you spend hours and hours and hours working towards buying one or getting the resources to forge one and it becomes the largest grind of the whole legendary. I guess you could summarise this split as the precursor being either priceless or worthless mentally. This is even worse if a particularly new player acquires one by accident because it breaks a lot of the general gold = reward structure of the endgame.


A Scavenger Hunt:

For the players who aren't aware of the term, a scavenger hunt is the term for adding a feature that allows players to slowly collect resources that eventually output a precursor, presumably of the player's choice. I think it can safely be assumed that it won't be a short grind and that it will probably require a mix of exploring, crafting and a lot of resources.

The purpose of a scavenger hunt is end game. It gives level 80s some more direction in the content they play and what they do. I think that any hunt design would require a lot of thinking about how this would impact the game in the long run.

We have seen an example of something similar recently: the various vine backpieces of the latest couple of patches. I like almost everything about this, the making players go to locations in the world, the daily crafting allowing patient players to make money off the more impatient players and the inclusion of flavour text on items that act as road signs for what you need to do next. I think that the Foxfire Clusters could be improved, primarily by adding them as potential drops to ALL types of wood rather than just the top two tiers. It creates an interesting 'class divide' in the game where you effectively have rich or impatient players paying other people to gather for them.

Some players have, for good reason, brought up that the backpiece crafting is probably a test run for a larger scale scavenger hunt. I think this makes sense and I wouldn't be too disappointed if there were some similarities.

My Concerns:

I think that simply adding a similar - but larger - scavenger hunt to create a precursor as a fifth type of acquisition would be unhealthy. This might sound a bit strange but my reasoning is as follows:

  • Acquiring the precursor you want by accident rather than through the hunt would cheapen the whole system, especially for newer players.
  • Acquiring a precursor while you are currently working on the scavenger hunt would be even worse! This is especially important if the components are accountbound.

I don't mind the ability to sell them to other players as it adds more of the 'class divide' I find interesting in games. Some players do the legwork and some players pay them.


An Example Solution:

Thanks for reading so far guys, this is where it gets a bit more speculative. The following is not perfect but in an imaginary world where I had 100% control of ANet, this is at least where I would start.

  • Step 1: Precursors become Ascended in quality and are no longer found in loot tables or the mystic forge. This sounds drastic, I know. My point here is to make them a more major step towards having a legendary. If Dawn is going to be harder to acquire than an ascended greatsword, why shouldn't it have the same stats? This still allows rich players to shortcut the system and keeps the intrinsic value of a precursor.
  • Step 2: Add NPCs at a few appropriate locations that are studying the history of Legendary weapons. These NPCs give a little backstory about how the Mists cause multiples of a particularly important weapon to exist. They are also based in a location vaguely important to the weapon. For example, the Rodgort NPC would be somewhere in Fireheart Rise, not too far from Citadel of Flames.
  • Step 3: These NPCs sell a guide/blueprint that allows you to craft the first step in the process. It costs something like 10g and with 400 in the relevant skill you can craft [Replica of (precursor)], a Fine (blue) rarity weapon. The crafting requires more materials than a normal level 80 weapon but not something quite as silly as a full stack of greatsword blades.
  • Step 4: Each step of the scavenger hunt increases the rarity of the replica by one until you get to exotic. Not only are you making progress towards your precursor of choice but it is also growing in power as you do so.

Step 4 is important for another reason. I believe the creation of a precursor should be akin to a tutorial on how to make a Legendary weapon. For example, one step should require a quantity of mystic clovers. On a side note, I think one step should be adding the dungeon gift currently required for the Legendary. The cost of these should be lowered to 300 tokens to compensate for needing two. It would be nice if in this process you could have goals like killing a number of specific enemies or completing certain event chains. If Anet are pleased with the way Foxfire is handled I would suggest adding a similar material to metal nodes but with the caveat I wrote above: they should drop from all nodes, not just the top two.

  • Step 5: Your Precursor is now Exotic and nearly finished. Upgrade to Ascended using 500 crafting. This should require something like a vision crystal and the weapon components, but not the inscription you would normally make.
  • Step 6: Your Precursor is finished! You completed a genuine journey walking in the footsteps of the original weapon.

The whole purpose of this is that you have obvious, well communicated steps to work through. These are communicated to you through the flavour text on your current rank of [Replica of Dawn] etc... I'd even suggest giving each rarity you work through a slightly different name:
Common - [Plan of Dawn]
Fine - [Replica of Dawn]
Masterwork - [Echo of Dawn]
Yellow - [Reflection of Dawn]
Exotic - [Birth of Dawn]
Ascended - [Dawn]


Signing Off:

Again, to anyone who actually made it this far thank you! I just want to stimulate some conversation on the precursor debate rather than simply reiterating the 'we want a scavenger hunt' argument. I've other topics I would like to talk about to this degree so I might end up doing some more lengthy posts in the future!

I'm Theoclymenus, I mainly play Purity of Ashes, a Sylvari Guardian on Seafarer's Rest. I have played since the beta weekends and I don't have a legendary yet. I have slight attention span issues so working towards one thing for that long is almost impossible for me. I love the game though! Feel free to contact me on Reddit or in game for any reason. I have other topics to try and cause debates about, so watch this space.

submitted by Theoclymenus
[link] [38 comments] read more

This is what Martin Kerstein, "Head of community and content marketing for Guild Wars 2", tweeted about 1h after Mike O'Brien's post on the forum. What do you think?

[ Aug 22, 2014, 6:18 pm ]
submitted by EmmaDurden [link] [119 comments] .. Show More

Coming back to GW2 this week after a year away. Forums and the web is almost universally negative. Why is that?

[ Aug 24, 2014, 6:18 am ]
I'm not a hardcore video gamer at all, much less MMOs. But I like dabbling in them from time to time, and have enjoyed playing GW2 again lately. But when I look online, the playerbase - and hell, .. Show More

I'm not a hardcore video gamer at all, much less MMOs. But I like dabbling in them from time to time, and have enjoyed playing GW2 again lately.

But when I look online, the playerbase - and hell, just about everybody - seems to be up in arms and incredibly toxic about the state of things with GW2 and ArenaNet.

I feel like I'm missing something here, because this goes beyond the garden variety griping I'm used to.

Can somewhat give me the high level overview to catch me up to things?

submitted by WillPhillips
[link] [4 comments] read more

The "Cupcakes for ArenaNet" Post. In which we plot to flood ANet with baked goods.

[ Aug 26, 2014, 6:18 pm ]
Welcome to the Cupcakes for ArenaNet Fundraiser. It's Guild Wars 2's second birthday and this is campaign to send the Devs some eatables. Everyone deserves a cupcake now and then. Who more tha.. Show More

Welcome to the Cupcakes for ArenaNet Fundraiser. It's Guild Wars 2's second birthday and this is campaign to send the Devs some eatables. Everyone deserves a cupcake now and then. Who more than this excellent development team that has crafted the great and beloved game that brought us together: Guild Wars 2.

Recently there has been a lot of tension in the subreddit, and on the forums, with hate and down-votes flying everywhere. There are a lot of valid points, and interesting issues being discussed. But poison has been seeping in like Scarlet's Toxic Alliance and dissension creeping like Mordremoth's vines, choking and crushing the once lively and fun discussions the subreddit contained.

But let us all just take a few steps back. Really look at what this game is. A mostly well balanced MMO with no subscription fee and next to no pay to win strategy. Also let us think of all the time, effort, and dedication this wonderful group of men and women have expended to make this exceptional game available to us. Don't you think that deserves a cupcake or two for their birthday?

If you do, please visit The Cupcakes for ArenaNet IndieGoGo Fundraising Page

Show your appreciation, and share you suggestions.

A couple ideas for bonus things are:

A thank you letter mailed to ArenaNet where the players get one sentence of thanks. A massive letter of gratitude and happy birthdays would be nice in my opinion.

A Guild Wars 2 gathering in a large area where a large amount of players could cheer, dance, turn into quaggans, and generally spam say chat with thanks and birthday wishes.

And as a final note, DO NOT DOWNVOTE those who express a their opionions of why they don't want to donate. Those people are players just like you, and have every right to think what they want. I would also ask of those players/users to please not incite arguments or try to stir up anything. This is an effort to do a kindness, don't let your pride get in the way of your morals :)

And thanks to /u/dulfy for suggesting the idea and granting me the priviledge to organize it.

LONG LIVE TYRIA!

submitted by DustyCikbut
[link] [109 comments] read more

[Discussion] September Feature Pack 2014 announced so far.

[ Aug 27, 2014, 6:18 pm ]
The Arenanet super-post containing all announcements can be found here. I am curious how everyone feels about the feature pack so far. Disclaimer: we still have Friday's Announcement to come, &quo.. Show More

The Arenanet super-post containing all announcements can be found here.

I am curious how everyone feels about the feature pack so far.

Disclaimer: we still have Friday's Announcement to come, "A Fresh Start" and next week focusing on Collecting and Trading. However, most core gameplay announcements, save tomorrow are all released.

I went and collected all of the announcements so far to see if it makes it a little easier on my mind:

  • World Tournament series announced
  • Standard Enemy models in PvP
  • PvP exclusive armor
  • Balance changes
  • WvW Golem mastery
  • WvW Siege Traps
  • Account Bound Commander Tags & Colors
  • Global Guilds
  • Guild Mission improvements
  • Megaserver updates (group by guild/language)
  • Dungeon Owners leaving will not end a dungeon
  • Crafting UI
  • Performance updates (WvW specifically mentioned)
  • Crafting Profession specific back-pieces
  • New items for leveling?
  • More likely to obtain loot you can use

I am not entirely sure about is why Anet decided to split minimal announcements into so many days. It feels like it goes against their desire to drum up hype. The presentation is almost as baffling as the lack of substance so far. Instead of announcing more things at once, each days announcement has felt more or less underwhelming. For instance, today's reveal contains backpacks already implemented in the Chinese release, and 2 minor features related to leveling characters.

How do you folks feel about it at the moment? What are you looking forward to?

EDIT: Added a list of announced features

submitted by nokine
[link] [48 comments] read more

NA Tournament of Legends Finals going on RIGHT NOW; Guildwars2.com posted incorrect date.

[ Aug 25, 2014, 6:18 am ]
Go here to watch: http://www.twitch.tv/guildwars2 Note: The website states that August 23 is the time for the NA Finals, but it's actually August 24 and is going on right now. https://www.guildwar.. Show More

Go here to watch: http://www.twitch.tv/guildwars2

Note: The website states that August 23 is the time for the NA Finals, but it's actually August 24 and is going on right now.

https://www.guildwars2.com/en/news/win-a-mini-llama-during-the-tournament-of-legends-2-finals-this-weekend/

submitted by lumpofcole
[link] [2 comments] read more

New region incoming!

[ Aug 26, 2014, 6:18 pm ]
Well, look what Arenanet has been teasing... For extra information, this was posted by WoodenPotatoes today.  The screenshot looks like a beta screenshot, but isn't,  He's confirm.. Show More
Well, look what Arenanet has been teasing...



For extra information, this was posted by WoodenPotatoes today.  The screenshot looks like a beta screenshot, but isn't,  He's confirmed it's from a closed client, and he was allowed to release it by Arenanet's permission.  There is a reason they want to share this.



He also claimed he'd have more new today about upcoming content, including information about a new region. read more

Everything you need to know about the Birthday Blaster

[ Aug 25, 2014, 6:18 am ]
It is a soulbound unlimited-use bundle that shoots cake. When picked up, cake provides Nourishment: +40 to all attributes, 10% Karma, 15% MF, 15% XP for 10 minutes. Upon pickup you also receive Sugar.. Show More
  • It is a soulbound unlimited-use bundle that shoots cake.
  • When picked up, cake provides Nourishment: +40 to all attributes, 10% Karma, 15% MF, 15% XP for 10 minutes. Upon pickup you also receive Sugar Rush, prohibiting more cake consumption for 30 seconds but giving you 2-3 seconds of Swiftness. This nourishment will not replace or strip previous food buffs.
  • The Blaster has two skills, 1 cake launch with no cooldown and 3 cakes on 20 seconds cooldown.
  • The cake has a range 1200 and is a projectile finisher. It cannot be reflected or destroyed, but it does trigger combo fields.
  • You can aim the direction you shoot cake based on your camera. This includes straight up like fireworks, at walls to make inaccessible sweets, or at people's feet to force them to instantly pick up the cake.

Guild Wars 2 is now a 3rd person shooter. You can use Belcher's Bluff Kits to remove the nourishment buff in between rounds. Now we just need an arena...

EDIT: Shares skin with: Scarlet's Kiss 400g - 600g on TP!

Question: Does it work with metabolic primer?

submitted by RHOURJ
[link] [13 comments] read more

Chris Cleary about poor Dungeon Design, Tactics and Exploits

[ Aug 27, 2014, 6:18 pm ]
Some Clearyfications made by Chirs Cleary Safe Spot Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you (basic attack) and does not leash back to its origi.. Show More

Some Clearyfications made by Chirs Cleary

Safe Spot Standing in a location to hold aggro or attack a monster/boss while it is unable to damage you (basic attack) and does not leash back to its original starting position.

This is an abuse of a geometry and/or pathing bug, and is considered an exploit.

https://forum-en.guildwars2.com/forum/game/dungeons/Safespots-and-Exploits/first#post4338146

Avoiding mechanics by standing in a singular area isnt an exploit, its possible bad dungeon design (for example the cage room in the newer flame and frost fractalsorry I cant remember the name of the dungeon its late). In that fight there are areas in which you can avoid almost the entire fight mechanic, thats an example of poor dungeon mechanic design.

Standing on a rock/ledge/platform while the boss attempts to hit you from below (yes there are some bosses that still have abilities that hit you), is a problem with pathing and the boss not resetting when it cant reach the target. This is exploiting a bug.

Kiting and using geometry (running AROUND pillars and such) is a perfectly valid tactic.

Standing outside a stationary bosss range is not an exploit, the boss should reset after an extended period of time, but is not. This is an example of poor boss implementation, and not an exploit.

Using terrain to block/dodge boss mechanics is also considered a valid tactic (standing behind a pillar when a boss charges).

At this point we are getting very nitpicky at each individual boss and each mechanic in question. Im sure most of you are aware of what is an exploit and what is a mechanic/tactic. We are working on fixing these Safe Spots, but its going to take some time to get it done, and will probably happen over time. (Sorry I am not going to go into particulars for fights/changes)

Ill be very clear here: If a GM finds a player that is using a Safe Spot, that player will be moved out of the safe spot and warned (via in-game text). If they are caught again, that account will be temporarily suspended.

If a GM finds a player that is using a Safe Spot and selling the dungeon run, that account will be temporarily suspended without warning.

https://forum-en.guildwars2.com/forum/game/dungeons/Safespots-and-Exploits/page/2#post4338224

submitted by Morlewen
[link] [142 comments] read more

Share This

Just Added

From the Gallery

+ more
x
Page generated in 0.0363 seconds.
network

sites

featured